- retain group information when copying zones - support construct empty (add details later) - improve consistency for zone and boundaryMesh construction - support front/back/both selection for faceZoneToCell STYLE: prefer faceZone patch() method instead of operator() STYLE: use std::unique_ptr instead of manual pointer management - for zones and core patch types. Easier data management, allows default destructors (for example) |
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.. | ||
0.orig | ||
constant | ||
system | ||
Allclean | ||
Allrun | ||
Allrun.pre |