STYLE: drop surface extraction from foamToStarMesh - retain surfZone names when writing surfaces - remove surface extraction/writing from meshWriter since it now duplicates what the meshedSurface class can do.
148 lines
3.9 KiB
C
148 lines
3.9 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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\*---------------------------------------------------------------------------*/
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#include "X3DsurfaceFormat.H"
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#include "clock.H"
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#include "IFstream.H"
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#include "IStringStream.H"
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#include "Ostream.H"
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#include "OFstream.H"
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#include "ListOps.H"
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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template<class Face>
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Foam::fileFormats::X3DsurfaceFormat<Face>::X3DsurfaceFormat()
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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template<class Face>
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void Foam::fileFormats::X3DsurfaceFormat<Face>::write
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(
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const fileName& filename,
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const MeshedSurfaceProxy<Face>& surf
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)
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{
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const pointField& pointLst = surf.points();
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const List<Face>& faceLst = surf.faces();
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const List<label>& faceMap = surf.faceMap();
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// for no zones, suppress the group name
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const List<surfZone>& zones =
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(
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surf.surfZones().empty()
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? oneZone(faceLst, "")
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: surf.surfZones()
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);
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const bool useFaceMap = (surf.useFaceMap() && zones.size() > 1);
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OFstream os(filename);
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if (!os.good())
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{
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FatalErrorIn
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(
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"fileFormats::X3DsurfaceFormat::write"
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"(const fileName&, const MeshedSurfaceProxy<Face>&)"
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)
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<< "Cannot open file for writing " << filename
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<< exit(FatalError);
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}
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writeHeader(os);
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os << "\n"
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"<Group>\n"
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" <Shape>\n";
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writeAppearance(os);
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// NOTE: we could provide an optimized IndexedTriangleSet output for
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// triangulated surfaces too
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os <<
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" <IndexedFaceSet coordIndex='\n";
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label faceIndex = 0;
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forAll(zones, zoneI)
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{
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const surfZone& zone = zones[zoneI];
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if (useFaceMap)
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{
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forAll(zone, localFaceI)
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{
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const Face& f = faceLst[faceMap[faceIndex++]];
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forAll(f, fp)
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{
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os << f[fp] << ' ';
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}
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os << "-1\n";
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}
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}
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else
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{
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forAll(zone, localFaceI)
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{
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const Face& f = faceLst[faceIndex++];
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forAll(f, fp)
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{
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os << f[fp] << ' ';
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}
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os << "-1\n";
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}
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}
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}
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os <<
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"' >\n"
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" <Coordinate point='\n";
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// Write vertex coords
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forAll(pointLst, ptI)
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{
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const point& pt = pointLst[ptI];
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os << pt.x() << ' ' << pt.y() << ' ' << pt.z() << nl;
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}
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os <<
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"' />\n" // end Coordinate
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" </IndexedFaceSet>\n"
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" </Shape>\n"
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" </Group>\n"
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"</X3D>\n";
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}
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// ************************************************************************* //
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