openfoam/src/surfMesh/surfaceFormats/x3d/X3DsurfaceFormat.C
Mark Olesen 3613752115 ENH: add -tri (triangulate) option to foamToSurface, surfaceMeshConvert
STYLE: drop surface extraction from foamToStarMesh

- retain surfZone names when writing surfaces
- remove surface extraction/writing from meshWriter since it now
  duplicates what the meshedSurface class can do.
2010-02-10 11:49:53 +01:00

148 lines
3.9 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
\*---------------------------------------------------------------------------*/
#include "X3DsurfaceFormat.H"
#include "clock.H"
#include "IFstream.H"
#include "IStringStream.H"
#include "Ostream.H"
#include "OFstream.H"
#include "ListOps.H"
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
template<class Face>
Foam::fileFormats::X3DsurfaceFormat<Face>::X3DsurfaceFormat()
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
template<class Face>
void Foam::fileFormats::X3DsurfaceFormat<Face>::write
(
const fileName& filename,
const MeshedSurfaceProxy<Face>& surf
)
{
const pointField& pointLst = surf.points();
const List<Face>& faceLst = surf.faces();
const List<label>& faceMap = surf.faceMap();
// for no zones, suppress the group name
const List<surfZone>& zones =
(
surf.surfZones().empty()
? oneZone(faceLst, "")
: surf.surfZones()
);
const bool useFaceMap = (surf.useFaceMap() && zones.size() > 1);
OFstream os(filename);
if (!os.good())
{
FatalErrorIn
(
"fileFormats::X3DsurfaceFormat::write"
"(const fileName&, const MeshedSurfaceProxy<Face>&)"
)
<< "Cannot open file for writing " << filename
<< exit(FatalError);
}
writeHeader(os);
os << "\n"
"<Group>\n"
" <Shape>\n";
writeAppearance(os);
// NOTE: we could provide an optimized IndexedTriangleSet output for
// triangulated surfaces too
os <<
" <IndexedFaceSet coordIndex='\n";
label faceIndex = 0;
forAll(zones, zoneI)
{
const surfZone& zone = zones[zoneI];
if (useFaceMap)
{
forAll(zone, localFaceI)
{
const Face& f = faceLst[faceMap[faceIndex++]];
forAll(f, fp)
{
os << f[fp] << ' ';
}
os << "-1\n";
}
}
else
{
forAll(zone, localFaceI)
{
const Face& f = faceLst[faceIndex++];
forAll(f, fp)
{
os << f[fp] << ' ';
}
os << "-1\n";
}
}
}
os <<
"' >\n"
" <Coordinate point='\n";
// Write vertex coords
forAll(pointLst, ptI)
{
const point& pt = pointLst[ptI];
os << pt.x() << ' ' << pt.y() << ' ' << pt.z() << nl;
}
os <<
"' />\n" // end Coordinate
" </IndexedFaceSet>\n"
" </Shape>\n"
" </Group>\n"
"</X3D>\n";
}
// ************************************************************************* //