568 lines
15 KiB
C
568 lines
15 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2007-2009 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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\*----------------------------------------------------------------------------*/
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#include "CV2D.H"
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#include "Random.H"
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#include "transform.H"
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#include "IFstream.H"
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#include "uint.H"
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#include "ulong.H"
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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void Foam::CV2D::insertBoundingBox()
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{
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Info<< "insertBoundingBox: creating bounding mesh" << endl;
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scalar bigSpan = 10*tols_.span;
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insertPoint(point2D(-bigSpan, -bigSpan), Vb::FAR_POINT);
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insertPoint(point2D(-bigSpan, bigSpan), Vb::FAR_POINT);
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insertPoint(point2D(bigSpan, -bigSpan), Vb::FAR_POINT);
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insertPoint(point2D(bigSpan, bigSpan), Vb::FAR_POINT);
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}
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void Foam::CV2D::fast_restore_Delaunay(Vertex_handle vh)
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{
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int i;
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Face_handle f = vh->face(), next, start(f);
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do
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{
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i=f->index(vh);
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if (!is_infinite(f))
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{
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if (!internal_flip(f, cw(i))) external_flip(f, i);
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if (f->neighbor(i) == start) start = f;
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}
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f = f->neighbor(cw(i));
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} while (f != start);
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}
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void Foam::CV2D::external_flip(Face_handle& f, int i)
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{
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Face_handle n = f->neighbor(i);
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if
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(
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CGAL::ON_POSITIVE_SIDE
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!= side_of_oriented_circle(n, f->vertex(i)->point())
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) return;
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flip(f, i);
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i = n->index(f->vertex(i));
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external_flip(n, i);
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}
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bool Foam::CV2D::internal_flip(Face_handle& f, int i)
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{
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Face_handle n = f->neighbor(i);
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if
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(
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CGAL::ON_POSITIVE_SIDE
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!= side_of_oriented_circle(n, f->vertex(i)->point())
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)
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{
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return false;
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}
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flip(f, i);
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return true;
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::CV2D::CV2D
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(
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const dictionary& controlDict,
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const querySurface& qSurf
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)
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:
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HTriangulation(),
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qSurf_(qSurf),
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controls_(controlDict),
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tols_(controlDict, controls_.minCellSize, qSurf.bb()),
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z_((1.0/3.0)*(qSurf_.bb().min().z() + qSurf_.bb().max().z())),
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startOfInternalPoints_(0),
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startOfSurfacePointPairs_(0),
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startOfBoundaryConformPointPairs_(0)
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{
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insertBoundingBox();
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insertFeaturePoints();
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}
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
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Foam::CV2D::~CV2D()
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void Foam::CV2D::insertPoints
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(
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const point2DField& points,
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const scalar nearness
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)
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{
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Info<< "insertInitialPoints(const point2DField& points): ";
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startOfInternalPoints_ = number_of_vertices();
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label nVert = startOfInternalPoints_;
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// Add the points and index them
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forAll(points, i)
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{
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const point2D& p = points[i];
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if (qSurf_.wellInside(toPoint3D(p), nearness))
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{
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insert(toPoint(p))->index() = nVert++;
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}
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else
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{
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Warning
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<< "Rejecting point " << p << " outside surface" << endl;
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}
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}
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Info<< nVert << " vertices inserted" << endl;
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if (controls_.writeInitialTriangulation)
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{
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// Checking validity of triangulation
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assert(is_valid());
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writeTriangles("initial_triangles.obj", true);
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writeFaces("initial_faces.obj", true);
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}
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}
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void Foam::CV2D::insertPoints(const fileName& pointFileName)
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{
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IFstream pointsFile(pointFileName);
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if (pointsFile.good())
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{
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insertPoints(point2DField(pointsFile), 0.5*controls_.minCellSize2);
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}
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else
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{
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FatalErrorIn("insertInitialPoints")
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<< "Could not open pointsFile " << pointFileName
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<< exit(FatalError);
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}
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}
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void Foam::CV2D::insertGrid()
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{
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Info<< "insertInitialGrid: ";
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startOfInternalPoints_ = number_of_vertices();
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label nVert = startOfInternalPoints_;
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scalar x0 = qSurf_.bb().min().x();
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scalar xR = qSurf_.bb().max().x() - x0;
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int ni = int(xR/controls_.minCellSize) + 1;
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scalar deltax = xR/ni;
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scalar y0 = qSurf_.bb().min().y();
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scalar yR = qSurf_.bb().max().y() - y0;
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int nj = int(yR/controls_.minCellSize) + 1;
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scalar deltay = yR/nj;
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Random rndGen(1321);
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scalar pert = controls_.randomPurturbation*min(deltax, deltay);
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for (int i=0; i<ni; i++)
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{
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for (int j=0; j<nj; j++)
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{
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point p(x0 + i*deltax, y0 + j*deltay, 0);
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if (controls_.randomiseInitialGrid)
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{
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p.x() += pert*(rndGen.scalar01() - 0.5);
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p.y() += pert*(rndGen.scalar01() - 0.5);
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}
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if (qSurf_.wellInside(p, 0.5*controls_.minCellSize2))
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{
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insert(Point(p.x(), p.y()))->index() = nVert++;
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}
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}
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}
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Info<< nVert << " vertices inserted" << endl;
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if (controls_.writeInitialTriangulation)
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{
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// Checking validity of triangulation
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assert(is_valid());
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writeTriangles("initial_triangles.obj", true);
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writeFaces("initial_faces.obj", true);
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}
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}
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void Foam::CV2D::insertSurfacePointPairs()
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{
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startOfSurfacePointPairs_ = number_of_vertices();
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if (controls_.insertSurfaceNearestPointPairs)
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{
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insertSurfaceNearestPointPairs();
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}
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if (controls_.writeNearestTriangulation)
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{
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writeFaces("near_allFaces.obj", false);
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writeFaces("near_faces.obj", true);
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writeTriangles("near_triangles.obj", true);
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}
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// Insertion of point-pais for near-points may cause protrusions
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// so insertBoundaryConformPointPairs must be executed last
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if (controls_.insertSurfaceNearPointPairs)
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{
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insertSurfaceNearPointPairs();
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}
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startOfBoundaryConformPointPairs_ = number_of_vertices();
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}
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void Foam::CV2D::boundaryConform()
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{
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if (!controls_.insertSurfaceNearestPointPairs)
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{
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markNearBoundaryPoints();
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}
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// Mark all the faces as SAVE_CHANGED
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for
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(
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Triangulation::Finite_faces_iterator fit = finite_faces_begin();
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fit != finite_faces_end();
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fit++
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)
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{
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fit->faceIndex() = Fb::SAVE_CHANGED;
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}
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for (label iter=1; iter<=controls_.maxBoundaryConformingIter; iter++)
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{
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label nIntersections = insertBoundaryConformPointPairs
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(
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"surfaceIntersections_" + Foam::name(iter) + ".obj"
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);
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if (nIntersections == 0)
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{
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break;
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}
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else
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{
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Info<< "BC iteration " << iter << ": "
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<< nIntersections << " point-pairs inserted" << endl;
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}
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// Any faces changed by insertBoundaryConformPointPairs will now
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// be marked CHANGED, mark those as SAVE_CHANGED and those that
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// remained SAVE_CHANGED as UNCHANGED
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for
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(
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Triangulation::Finite_faces_iterator fit = finite_faces_begin();
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fit != finite_faces_end();
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fit++
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)
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{
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if (fit->faceIndex() == Fb::SAVE_CHANGED)
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{
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fit->faceIndex() = Fb::UNCHANGED;
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}
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else if (fit->faceIndex() == Fb::CHANGED)
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{
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fit->faceIndex() = Fb::SAVE_CHANGED;
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}
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}
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}
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Info<< nl;
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}
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void Foam::CV2D::removeSurfacePointPairs()
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{
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for
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(
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Triangulation::Finite_vertices_iterator vit = finite_vertices_begin();
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vit != finite_vertices_end();
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++vit
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)
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{
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if (vit->index() >= startOfSurfacePointPairs_)
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{
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remove(vit);
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}
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}
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}
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void Foam::CV2D::newPoints(const scalar relaxation)
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{
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Info<< "newPointsFromVertices: ";
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const vectorField& faceNormals = qSurf_.faceNormals();
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// Initialise the total displacement and its distance for writing out
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vector2D totalDisp = vector2D::zero;
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scalar totalDist = 0;
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for
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(
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Triangulation::Finite_vertices_iterator vit = finite_vertices_begin();
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vit != finite_vertices_end();
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++vit
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)
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{
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if (vit->internalPoint())
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{
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// Current dual-cell defining vertex ("centre")
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point2DFromPoint defVert0 = toPoint2D(vit->point());
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Triangulation::Edge_circulator ec = incident_edges(vit);
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Triangulation::Edge_circulator ecStart = ec;
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// Circulate around the edges to find the first which is not
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// infinite
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do
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{
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if (!is_infinite(ec)) break;
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} while (++ec != ecStart);
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// Store the start-end of the first non-infinte edge
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point2D de0 = toPoint2D(circumcenter(ec->first));
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// Keep track of the maximum edge length^2
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scalar maxEdgeLen2 = 0.0;
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// Keep track of the index of the longest edge
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label edgecd0i = -1;
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// Edge counter
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label edgei = 0;
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do
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{
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if (!is_infinite(ec))
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{
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// Get the end of the current edge
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point2D de1 = toPoint2D
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(
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circumcenter(ec->first->neighbor(ec->second))
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);
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// Store the current edge vector
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edges[edgei] = de1 - de0;
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// Store the edge mid-point in the vertices array
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vertices[edgei] = 0.5*(de1 + de0);
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// Move the current edge end into the edge start for the
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// next iteration
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de0 = de1;
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// Keep track of the longest edge
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scalar edgeLen2 = magSqr(edges[edgei]);
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if (edgeLen2 > maxEdgeLen2)
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{
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maxEdgeLen2 = edgeLen2;
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edgecd0i = edgei;
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}
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edgei++;
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}
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} while (++ec != ecStart);
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// Initialise cd0 such that the mesh will align
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// in in the x-y directions
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vector2D cd0(1, 0);
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if (controls_.relaxOrientation)
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{
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// Get the longest edge from the array and use as the primary
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// direction of the coordinate system of the "square" cell
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cd0 = edges[edgecd0i];
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}
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if (controls_.nearWallAlignedDist > 0)
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{
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pointIndexHit pHit = qSurf_.tree().findNearest
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(
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toPoint3D(defVert0),
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controls_.nearWallAlignedDist2
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);
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if (pHit.hit())
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{
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cd0 = toPoint2D(faceNormals[pHit.index()]);
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}
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}
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// Rotate by 45deg needed to create an averaging procedure which
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// encourages the cells to be square
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cd0 = vector2D(cd0.x() + cd0.y(), cd0.y() - cd0.x());
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// Normalise the primary coordinate direction
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cd0 /= mag(cd0);
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// Calculate the orthogonal coordinate direction
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vector2D cd1(-cd0.y(), cd0.x());
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// Restart the circulator
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ec = ecStart;
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// ... and the counter
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edgei = 0;
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// Initialise the displacement for the centre and sum-weights
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vector2D disp = vector2D::zero;
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scalar sumw = 0;
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do
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{
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if (!is_infinite(ec))
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{
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// Pick up the current edge
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const vector2D& ei = edges[edgei];
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// Calculate the centre to edge-centre vector
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vector2D deltai = vertices[edgei] - defVert0;
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// Set the weight for this edge contribution
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scalar w = 1;
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if (controls_.squares)
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{
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w = magSqr(deltai.x()*ei.y() - deltai.y()*ei.x());
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// alternative weights
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//w = mag(deltai.x()*ei.y() - deltai.y()*ei.x());
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//w = magSqr(ei)*mag(deltai);
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// Use the following for an ~square mesh
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// Find the coordinate contributions for this edge delta
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scalar cd0deltai = cd0 & deltai;
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scalar cd1deltai = cd1 & deltai;
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// Create a "square" displacement
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if (mag(cd0deltai) > mag(cd1deltai))
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{
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disp += (w*cd0deltai)*cd0;
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}
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else
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{
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disp += (w*cd1deltai)*cd1;
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}
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}
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else
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{
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// Use this for a hexagon/pentagon mesh
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disp += w*deltai;
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}
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// Sum the weights
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sumw += w;
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}
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else
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{
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FatalErrorIn("CV2D::newPoints() const")
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<< "Infinite triangle found in internal mesh"
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<< exit(FatalError);
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}
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edgei++;
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} while (++ec != ecStart);
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// Calculate the average displacement
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disp /= sumw;
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totalDisp += disp;
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totalDist += mag(disp);
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// Move the point by a fraction of the average displacement
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movePoint(vit, defVert0 + relaxation*disp);
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}
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}
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Info << "\nTotal displacement = " << totalDisp
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<< " total distance = " << totalDist << endl;
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}
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void Foam::CV2D::moveInternalPoints(const point2DField& newPoints)
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{
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label pointI = 0;
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for
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(
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Triangulation::Finite_vertices_iterator vit = finite_vertices_begin();
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vit != finite_vertices_end();
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++vit
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)
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{
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if (vit->internalPoint())
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{
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movePoint(vit, newPoints[pointI++]);
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}
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}
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}
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void Foam::CV2D::write() const
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{
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if (controls_.writeFinalTriangulation)
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{
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writeFaces("allFaces.obj", false);
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writeFaces("faces.obj", true);
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writeTriangles("allTriangles.obj", false);
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writeTriangles("triangles.obj", true);
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writePatch("patch.pch");
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}
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}
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// ************************************************************************* //
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