- cleaner code, more similarity with unique_ptr Now if (ptr) if (!ptr) instead if (ptr.valid()) if (!ptr.valid()) |
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.. | ||
collapseEdges | ||
combinePatchFaces | ||
modifyMesh | ||
PDRMesh | ||
refineHexMesh | ||
refinementLevel | ||
refineWallLayer | ||
removeFaces | ||
selectCells | ||
snappyRefineMesh | ||
splitCells |