openfoam/src/OpenFOAM/meshes/primitiveShapes/line/line.H
Mark Olesen d3e285b48b ENH: add FixedList templated get<unsigned>() methods
- provides fast compile-time indexing for FixedList
  (invalid indices trigger a compiler error).

  This enables noexcept access, which can propagate into various
  other uses (eg, triFace, triPoints, ...)

ENH: add triangle edge vectors
2022-11-24 12:21:01 +00:00

271 lines
7.0 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2011 OpenFOAM Foundation
Copyright (C) 2018-2022 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::line
Description
A line primitive.
SourceFiles
lineI.H
\*---------------------------------------------------------------------------*/
#ifndef Foam_line_H
#define Foam_line_H
#include "point.H"
#include "point2D.H"
#include "vector.H"
#include "pointHit.H"
#include "FixedList.H"
#include "UList.H"
#include "Pair.H"
#include "Tuple2.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward Declarations
template<class Point, class PointRef> class line;
template<class Point, class PointRef>
inline Istream& operator>>(Istream& is, line<Point, PointRef>& l);
template<class Point, class PointRef>
inline Ostream& operator<<(Ostream& os, const line<Point, PointRef>& l);
// Common Typedefs
//- A line using referred points
typedef line<point, const point&> linePointRef;
/*---------------------------------------------------------------------------*\
Class linePoints Declaration
\*---------------------------------------------------------------------------*/
//- Line point storage. Default constructable (line is not)
class linePoints
:
public Pair<point>
{
public:
// Generated Methods
//- Default construct
linePoints() = default;
//- Inherit constructors
using Pair<point>::Pair;
// Constructors
//- Construct from point references
inline explicit linePoints(const linePointRef& pts);
//- Copy construct from subset of points
inline linePoints
(
const UList<point>& points,
const FixedList<label, 2>& indices
);
// Member Functions
//- The first vertex
const point& a() const noexcept { return Pair<point>::first(); }
//- The second vertex
const point& b() const noexcept { return Pair<point>::second(); }
//- The first vertex
point& a() noexcept { return Pair<point>::first(); }
//- The second vertex
point& b() noexcept { return Pair<point>::second(); }
//- Return as line reference
inline linePointRef ln() const;
// Properties
//- Return centre (centroid)
inline point centre() const;
//- The magnitude (length) of the line
inline scalar mag() const;
//- Return start-to-end vector
inline vector vec() const;
//- Return the unit vector (start-to-end)
inline vector unitVec() const;
//- The enclosing (bounding) box for the line
inline Pair<point> box() const;
};
/*---------------------------------------------------------------------------*\
Class line Declaration
\*---------------------------------------------------------------------------*/
template<class Point, class PointRef>
class line
{
// Private Data
//- Reference to the first line point
PointRef a_;
//- Reference to the second line point
PointRef b_;
public:
// Constructors
//- Construct from two points
inline line(const Point& from, const Point& to);
//- Construct from two points in the list of points
// The indices could be from edge etc.
inline line
(
const UList<Point>& points,
const FixedList<label, 2>& indices
);
//- Construct from Istream
inline explicit line(Istream& is);
// Member Functions
// Access
//- The first point
PointRef a() const noexcept { return a_; }
//- The second point
PointRef b() const noexcept { return b_; }
//- The first point
PointRef first() const noexcept { return a_; }
//- The second (last) point
PointRef second() const noexcept { return b_; }
//- The start (first) point
PointRef start() const noexcept { return a_; }
//- The end (second) point
PointRef end() const noexcept { return b_; }
//- The last (second) point
PointRef last() const noexcept { return b_; }
// Line properties (static calculations)
//- The enclosing (bounding) box for two points
inline static Pair<Point> box(const Point& p0, const Point& p1);
// Properties
//- Return centre (centroid)
inline Point centre() const;
//- The magnitude (length) of the line
inline scalar mag() const;
//- Return start-to-end vector
inline Point vec() const;
//- Return the unit vector (start-to-end)
inline Point unitVec() const;
//- The enclosing (bounding) box for the line
inline Pair<Point> box() const;
//- Return nearest distance to line from a given point
// If the nearest point is on the line, return a hit
PointHit<Point> nearestDist(const Point& p) const;
//- Return nearest distance from line to line. Returns distance
// and sets both points (one on *this, one on the provided
// linePointRef.
scalar nearestDist
(
const line<Point, const Point&>& edge,
Point& thisPoint,
Point& edgePoint
) const;
// IOstream Operators
friend Istream& operator>> <Point, PointRef>(Istream&, line&);
friend Ostream& operator<< <Point, PointRef>(Ostream&, const line&);
};
//- 2D specialisation
template<>
scalar line<point2D, const point2D&>::nearestDist
(
const line<point2D, const point2D&>& edge,
point2D& thisPoint,
point2D& edgePoint
) const;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "lineI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //