- provides fast compile-time indexing for FixedList (invalid indices trigger a compiler error). This enables noexcept access, which can propagate into various other uses (eg, triFace, triPoints, ...) ENH: add triangle edge vectors
271 lines
7.0 KiB
C++
271 lines
7.0 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2011 OpenFOAM Foundation
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Copyright (C) 2018-2022 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::line
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Description
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A line primitive.
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SourceFiles
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lineI.H
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\*---------------------------------------------------------------------------*/
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#ifndef Foam_line_H
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#define Foam_line_H
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#include "point.H"
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#include "point2D.H"
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#include "vector.H"
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#include "pointHit.H"
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#include "FixedList.H"
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#include "UList.H"
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#include "Pair.H"
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#include "Tuple2.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward Declarations
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template<class Point, class PointRef> class line;
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template<class Point, class PointRef>
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inline Istream& operator>>(Istream& is, line<Point, PointRef>& l);
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template<class Point, class PointRef>
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inline Ostream& operator<<(Ostream& os, const line<Point, PointRef>& l);
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// Common Typedefs
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//- A line using referred points
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typedef line<point, const point&> linePointRef;
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/*---------------------------------------------------------------------------*\
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Class linePoints Declaration
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\*---------------------------------------------------------------------------*/
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//- Line point storage. Default constructable (line is not)
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class linePoints
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:
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public Pair<point>
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{
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public:
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// Generated Methods
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//- Default construct
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linePoints() = default;
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//- Inherit constructors
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using Pair<point>::Pair;
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// Constructors
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//- Construct from point references
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inline explicit linePoints(const linePointRef& pts);
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//- Copy construct from subset of points
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inline linePoints
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(
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const UList<point>& points,
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const FixedList<label, 2>& indices
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);
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// Member Functions
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//- The first vertex
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const point& a() const noexcept { return Pair<point>::first(); }
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//- The second vertex
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const point& b() const noexcept { return Pair<point>::second(); }
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//- The first vertex
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point& a() noexcept { return Pair<point>::first(); }
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//- The second vertex
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point& b() noexcept { return Pair<point>::second(); }
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//- Return as line reference
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inline linePointRef ln() const;
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// Properties
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//- Return centre (centroid)
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inline point centre() const;
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//- The magnitude (length) of the line
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inline scalar mag() const;
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//- Return start-to-end vector
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inline vector vec() const;
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//- Return the unit vector (start-to-end)
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inline vector unitVec() const;
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//- The enclosing (bounding) box for the line
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inline Pair<point> box() const;
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};
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/*---------------------------------------------------------------------------*\
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Class line Declaration
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\*---------------------------------------------------------------------------*/
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template<class Point, class PointRef>
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class line
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{
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// Private Data
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//- Reference to the first line point
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PointRef a_;
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//- Reference to the second line point
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PointRef b_;
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public:
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// Constructors
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//- Construct from two points
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inline line(const Point& from, const Point& to);
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//- Construct from two points in the list of points
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// The indices could be from edge etc.
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inline line
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(
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const UList<Point>& points,
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const FixedList<label, 2>& indices
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);
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//- Construct from Istream
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inline explicit line(Istream& is);
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// Member Functions
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// Access
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//- The first point
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PointRef a() const noexcept { return a_; }
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//- The second point
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PointRef b() const noexcept { return b_; }
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//- The first point
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PointRef first() const noexcept { return a_; }
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//- The second (last) point
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PointRef second() const noexcept { return b_; }
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//- The start (first) point
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PointRef start() const noexcept { return a_; }
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//- The end (second) point
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PointRef end() const noexcept { return b_; }
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//- The last (second) point
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PointRef last() const noexcept { return b_; }
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// Line properties (static calculations)
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//- The enclosing (bounding) box for two points
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inline static Pair<Point> box(const Point& p0, const Point& p1);
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// Properties
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//- Return centre (centroid)
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inline Point centre() const;
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//- The magnitude (length) of the line
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inline scalar mag() const;
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//- Return start-to-end vector
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inline Point vec() const;
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//- Return the unit vector (start-to-end)
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inline Point unitVec() const;
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//- The enclosing (bounding) box for the line
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inline Pair<Point> box() const;
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//- Return nearest distance to line from a given point
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// If the nearest point is on the line, return a hit
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PointHit<Point> nearestDist(const Point& p) const;
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//- Return nearest distance from line to line. Returns distance
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// and sets both points (one on *this, one on the provided
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// linePointRef.
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scalar nearestDist
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const line<Point, const Point&>& edge,
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Point& thisPoint,
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Point& edgePoint
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) const;
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// IOstream Operators
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friend Istream& operator>> <Point, PointRef>(Istream&, line&);
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friend Ostream& operator<< <Point, PointRef>(Ostream&, const line&);
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};
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//- 2D specialisation
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template<>
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scalar line<point2D, const point2D&>::nearestDist
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(
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const line<point2D, const point2D&>& edge,
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point2D& thisPoint,
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point2D& edgePoint
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) const;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#include "lineI.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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