openfoam/applications/test/nearWallDist-wave/Test-WallDistData.C

136 lines
3.3 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Description
Calculate distance to wall.
\*---------------------------------------------------------------------------*/
#include "fvCFD.H"
#include "wallDistData.H"
#include "wallPointData.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Main program:
int main(int argc, char *argv[])
{
# include "setRootCase.H"
# include "createTime.H"
# include "createMesh.H"
Info<< "Mesh read in = "
<< runTime.cpuTimeIncrement()
<< " s\n" << endl << endl;
Info<< "Time now = " << runTime.timeName() << endl;
// wall distance and reflection vectors
volVectorField n
(
IOobject
(
"n",
mesh.time().timeName(),
mesh
),
mesh,
dimensionedVector("n", dimLength, point::max)
);
// Fill wall patches with unit normal
forAll(mesh.boundary(), patchI)
{
const fvPatch& patch = mesh.boundary()[patchI];
if (isA<wallFvPatch>(patch))
{
fvPatchVectorField& wallData = n.boundaryField()[patchI];
forAll(patch.Cf(), patchFaceI)
{
wallData[patchFaceI] = patch.Cf()[patchFaceI];
wallData[patchFaceI] /= Foam::mag(wallData[patchFaceI]);
}
}
}
// Do distance calculation, transporting values of n.
wallDistData<wallPointData<vector> > y(mesh, n, true);
if (y.nUnset() != 0)
{
WarningIn(args.executable())
<< "There are " << y.nUnset()
<< " remaining unset cells and/or boundary values" << endl;
}
y.write();
y.data().write();
runTime++;
Info<< "Time now = " << runTime.timeName() << endl;
// Move points
boundBox meshBb(mesh.points());
pointField newPoints(mesh.points());
const point half(0.5*(meshBb.min() + meshBb.max()));
forAll(newPoints, pointI)
{
point& pt = newPoints[pointI];
// expand around half
pt.y() += pt.y() - half.y();
}
mesh.movePoints(newPoints);
mesh.write();
y.correct();
y.write();
y.data().write();
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //