- improve doxygen entries for searchable surfaces. - support selection of searchable surfaces with shorter names. Eg, type box | cylinder | ...; vs type searchableBox | searchableCylinder | ...;
295 lines
8.8 KiB
C++
295 lines
8.8 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
|
|
| ========= | |
|
|
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
|
|
| \\ / O peration | Version: v1806 |
|
|
| \\ / A nd | Web: www.OpenFOAM.com |
|
|
| \\/ M anipulation | |
|
|
\*---------------------------------------------------------------------------*/
|
|
FoamFile
|
|
{
|
|
version 2.0;
|
|
format ascii;
|
|
class dictionary;
|
|
object snappyHexMeshDict;
|
|
}
|
|
|
|
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
|
|
|
// Which of the steps to run
|
|
castellatedMesh true;
|
|
snap true;
|
|
addLayers true;
|
|
|
|
|
|
// Geometry. Definition of all surfaces. All surfaces are of class
|
|
// searchableSurface.
|
|
// Surfaces are used
|
|
// - to specify refinement for any mesh cell intersecting it
|
|
// - to specify refinement for any mesh cell inside/outside/near
|
|
// - to 'snap' the mesh boundary to the surface
|
|
geometry
|
|
{
|
|
DTC-scaled.stl
|
|
{
|
|
type triSurfaceMesh;
|
|
name hull;
|
|
|
|
patchInfo
|
|
{
|
|
type wall;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Settings for the castellatedMesh generation.
|
|
castellatedMeshControls
|
|
{
|
|
|
|
// Refinement parameters
|
|
// ~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
// If local number of cells is >= maxLocalCells on any processor
|
|
// switches from from refinement followed by balancing
|
|
// (current method) to (weighted) balancing before refinement.
|
|
maxLocalCells 100000;
|
|
|
|
// Overall cell limit (approximately). Refinement will stop immediately
|
|
// upon reaching this number so a refinement level might not complete.
|
|
// Note that this is the number of cells before removing the part which
|
|
// is not 'visible' from the keepPoint. The final number of cells might
|
|
// actually be a lot less.
|
|
maxGlobalCells 2000000;
|
|
|
|
// The surface refinement loop might spend lots of iterations refining just a
|
|
// few cells. This setting will cause refinement to stop if <= minimumRefine
|
|
// are selected for refinement. Note: it will at least do one iteration
|
|
// (unless the number of cells to refine is 0)
|
|
minRefinementCells 0;
|
|
|
|
// Number of buffer layers between different levels.
|
|
// 1 means normal 2:1 refinement restriction, larger means slower
|
|
// refinement.
|
|
nCellsBetweenLevels 3;
|
|
|
|
|
|
|
|
// Explicit feature edge refinement
|
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
// Specifies a level for any cell intersected by its edges.
|
|
// This is a featureEdgeMesh, read from constant/triSurface for now.
|
|
features
|
|
(
|
|
{
|
|
file "DTC-scaled.eMesh";
|
|
level 0;
|
|
}
|
|
);
|
|
|
|
|
|
|
|
// Surface based refinement
|
|
// ~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
// Specifies two levels for every surface. The first is the minimum level,
|
|
// every cell intersecting a surface gets refined up to the minimum level.
|
|
// The second level is the maximum level. Cells that 'see' multiple
|
|
// intersections where the intersections make an
|
|
// angle > resolveFeatureAngle get refined up to the maximum level.
|
|
|
|
refinementSurfaces
|
|
{
|
|
hull
|
|
{
|
|
// Surface-wise min and max refinement level
|
|
level (0 0);
|
|
}
|
|
}
|
|
|
|
resolveFeatureAngle 45;
|
|
|
|
|
|
// Region-wise refinement
|
|
// ~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
// Specifies refinement level for cells in relation to a surface. One of
|
|
// three modes
|
|
// - distance. 'levels' specifies per distance to the surface the
|
|
// wanted refinement level. The distances need to be specified in
|
|
// descending order.
|
|
// - inside. 'levels' is only one entry and only the level is used. All
|
|
// cells inside the surface get refined up to the level. The surface
|
|
// needs to be closed for this to be possible.
|
|
// - outside. Same but cells outside.
|
|
|
|
refinementRegions
|
|
{
|
|
}
|
|
|
|
|
|
// Mesh selection
|
|
// ~~~~~~~~~~~~~~
|
|
|
|
// After refinement patches get added for all refinementSurfaces and
|
|
// all cells intersecting the surfaces get put into these patches. The
|
|
// section reachable from the locationInMesh is kept.
|
|
// NOTE: This point should never be on a face, always inside a cell, even
|
|
// after refinement.
|
|
locationInMesh (-0.7 0 0);
|
|
|
|
|
|
// Whether any faceZones (as specified in the refinementSurfaces)
|
|
// are only on the boundary of corresponding cellZones or also allow
|
|
// free-standing zone faces. Not used if there are no faceZones.
|
|
allowFreeStandingZoneFaces true;
|
|
}
|
|
|
|
|
|
|
|
// Settings for the snapping.
|
|
snapControls
|
|
{
|
|
//- Number of patch smoothing iterations before finding correspondence
|
|
// to surface
|
|
nSmoothPatch 3;
|
|
|
|
//- Relative distance for points to be attracted by surface feature point
|
|
// or edge. True distance is this factor times local
|
|
// maximum edge length.
|
|
// tolerance 4.0;
|
|
tolerance 1.0;
|
|
|
|
//- Number of mesh displacement relaxation iterations.
|
|
nSolveIter 100;
|
|
|
|
//- Maximum number of snapping relaxation iterations. Should stop
|
|
// before upon reaching a correct mesh.
|
|
nRelaxIter 5;
|
|
|
|
nFeatureSnapIter 10;
|
|
}
|
|
|
|
|
|
|
|
// Settings for the layer addition.
|
|
addLayersControls
|
|
{
|
|
// Are the thickness parameters below relative to the undistorted
|
|
// size of the refined cell outside layer (true) or absolute sizes (false).
|
|
relativeSizes true;
|
|
|
|
// Per final patch (so not geometry!) the layer information
|
|
layers
|
|
{
|
|
hull
|
|
{
|
|
nSurfaceLayers 3;
|
|
|
|
}
|
|
}
|
|
|
|
// Expansion factor for layer mesh
|
|
expansionRatio 1.5;
|
|
|
|
|
|
// Wanted thickness of final added cell layer. If multiple layers
|
|
// is the thickness of the layer furthest away from the wall.
|
|
// Relative to undistorted size of cell outside layer.
|
|
// See relativeSizes parameter.
|
|
finalLayerThickness 0.7;
|
|
|
|
// Minimum thickness of cell layer. If for any reason layer
|
|
// cannot be above minThickness do not add layer.
|
|
// See relativeSizes parameter.
|
|
minThickness 0.25;
|
|
|
|
// If points get not extruded do nGrow layers of connected faces that are
|
|
// also not grown. This helps convergence of the layer addition process
|
|
// close to features.
|
|
// Note: changed(corrected) w.r.t 1.7.x! (didn't do anything in 1.7.x)
|
|
nGrow 0;
|
|
|
|
|
|
// Advanced settings
|
|
|
|
// When not to extrude surface. 0 is flat surface, 90 is when two faces
|
|
// are perpendicular
|
|
// Note: featureAngle was wrong in v1712 and earlier. To obtain previous
|
|
// behaviour (extrude all edges, including sharp ones) use following
|
|
// settings. This is important for this geometry since we do want
|
|
// layers at the leading edge of the hull.
|
|
featureAngle 180;
|
|
|
|
// Specified to be consistent with v1712 settings (see 1806 release notes)
|
|
mergePatchFacesAngle 60; // featureAngle
|
|
layerTerminationAngle 30; // 0.5*featureAngle
|
|
slipFeatureAngle 30; // 0.5*featureAngle
|
|
|
|
// Maximum number of snapping relaxation iterations. Should stop
|
|
// before upon reaching a correct mesh.
|
|
nRelaxIter 5;
|
|
|
|
// Number of smoothing iterations of surface normals
|
|
nSmoothSurfaceNormals 1;
|
|
|
|
// Number of smoothing iterations of interior mesh movement direction
|
|
nSmoothNormals 3;
|
|
|
|
// Smooth layer thickness over surface patches
|
|
nSmoothThickness 10;
|
|
|
|
// Stop layer growth on highly warped cells
|
|
maxFaceThicknessRatio 0.5;
|
|
|
|
// Reduce layer growth where ratio thickness to medial
|
|
// distance is large
|
|
maxThicknessToMedialRatio 0.3;
|
|
|
|
// Angle used to pick up medial axis points
|
|
// Note: changed(corrected) w.r.t 1.7.x! 90 degrees corresponds to 130
|
|
// in 1.7.x.
|
|
minMedianAxisAngle 90;
|
|
|
|
// Create buffer region for new layer terminations
|
|
nBufferCellsNoExtrude 0;
|
|
|
|
|
|
// Overall max number of layer addition iterations. The mesher will exit
|
|
// if it reaches this number of iterations; possibly with an illegal
|
|
// mesh.
|
|
nLayerIter 50;
|
|
|
|
// Max number of iterations after which relaxed meshQuality controls
|
|
// get used. Up to nRelaxIter it uses the settings in meshQualityControls,
|
|
// after nRelaxIter it uses the values in meshQualityControls::relaxed.
|
|
nRelaxedIter 20;
|
|
}
|
|
|
|
|
|
|
|
// Generic mesh quality settings. At any undoable phase these determine
|
|
// where to undo.
|
|
meshQualityControls
|
|
{
|
|
#include "meshQualityDict"
|
|
}
|
|
|
|
|
|
// Advanced
|
|
|
|
// Flags for optional output
|
|
// 0 : only write final meshes
|
|
// 1 : write intermediate meshes
|
|
// 2 : write volScalarField with cellLevel for postprocessing
|
|
// 4 : write current intersections as .obj files
|
|
debug 0;
|
|
|
|
|
|
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
|
|
// Note: the write tolerance needs to be higher than this.
|
|
mergeTolerance 1E-6;
|
|
|
|
|
|
// ************************************************************************* //
|