openfoam/applications/utilities/mesh/advanced/collapseEdges/collapseEdges.C
laurence d722378fc4 ENH: cvMesh: detect and remove indirect patch faces
Find patch faces that do not result from point pairs and aggressively delete
2013-01-04 14:33:23 +00:00

167 lines
5.1 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2012-2013 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Description
Collapse short edges and combines edges that are in line.
- collapse short edges. Length of edges to collapse provided as argument.
- merge two edges if they are in line. Maximum angle provided as argument.
- remove unused points.
- collapse faces:
- with small areas to a single point
- that have a high aspect ratio (i.e. sliver face) to a single edge
Optionally checks the resulting mesh for bad faces and reduces the desired
face length factor for those faces attached to the bad faces.
When collapsing an edge with one point on the boundary it will leave
the boundary point intact. When both points inside it chooses random. When
both points on boundary random again.
Usage
- collapseEdges [OPTION]
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "Time.H"
#include "timeSelector.H"
#include "polyTopoChange.H"
#include "fvMesh.H"
#include "polyMeshFilter.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Main program:
int main(int argc, char *argv[])
{
timeSelector::addOptions(true, false);
argList::addNote
(
"Collapses small edges to a point.\n"
"Optionally collapse small faces to a point and thin faces to an edge."
);
argList::addBoolOption
(
"collapseFaces",
"Collapse small and sliver faces as well as small edges"
);
argList::addBoolOption
(
"collapseIndirectPatchFaces",
"Collapse faces that are in the face zone indirectPatchFaces"
);
# include "addOverwriteOption.H"
# include "setRootCase.H"
# include "createTime.H"
runTime.functionObjects().off();
instantList timeDirs = timeSelector::selectIfPresent(runTime, args);
# include "createMesh.H"
const word oldInstance = mesh.pointsInstance();
const bool overwrite = args.optionFound("overwrite");
const bool collapseFaces = args.optionFound("collapseFaces");
const bool collapseIndirectPatchFaces =
args.optionFound("collapseIndirectPatchFaces");
forAll(timeDirs, timeI)
{
runTime.setTime(timeDirs[timeI], timeI);
Info<< "Time = " << runTime.timeName() << endl;
polyMeshFilter meshFilter(mesh);
// newMesh will be empty until it is filtered
const autoPtr<fvMesh>& newMesh = meshFilter.filteredMesh();
// Filter small edges only. This reduces the number of faces so that
// the face filtering is sped up.
label nBadFaces = meshFilter.filterEdges(0);
{
polyTopoChange meshMod(newMesh);
meshMod.changeMesh(mesh, false);
}
if (collapseIndirectPatchFaces)
{
// Filter faces. Pass in the number of bad faces that are present
// from the previous edge filtering to use as a stopping criterion.
meshFilter.filterIndirectPatchFaces();
{
polyTopoChange meshMod(newMesh);
meshMod.changeMesh(mesh, false);
}
}
if (collapseFaces)
{
// Filter faces. Pass in the number of bad faces that are present
// from the previous edge filtering to use as a stopping criterion.
meshFilter.filter(nBadFaces);
{
polyTopoChange meshMod(newMesh);
meshMod.changeMesh(mesh, false);
}
}
// Write resulting mesh
if (!overwrite)
{
runTime++;
}
else
{
mesh.setInstance(oldInstance);
}
Info<< nl << "Writing collapsed mesh to time "
<< runTime.timeName() << nl << endl;
mesh.write();
}
Info<< nl << "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
<< " ClockTime = " << runTime.elapsedClockTime() << " s"
<< nl << endl;
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //