228 lines
4.8 KiB
C
228 lines
4.8 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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inline Foam::label Foam::CV2D::insertPoint
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(
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const point2D& p,
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const label type
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)
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{
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uint nVert = number_of_vertices();
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return insertPoint(toPoint(p), nVert, type);
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}
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inline Foam::label Foam::CV2D::insertPoint
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(
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const point2D& p,
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const label index,
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const label type
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)
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{
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return insertPoint(toPoint(p), index, type);
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}
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inline Foam::label Foam::CV2D::insertPoint
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(
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const Point& p,
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const label index,
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const label type
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)
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{
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uint nVert = number_of_vertices();
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Vertex_handle vh = insert(p);
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if (nVert == number_of_vertices())
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{
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WarningIn("Foam::CV2D::insertPoint")
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<< "Failed to insert point " << toPoint2D(p) << endl;
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}
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else
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{
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vh->index() = index;
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vh->type() = type;
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}
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return vh->index();
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}
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inline bool Foam::CV2D::insertMirrorPoint
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(
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const point2D& nearSurfPt,
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const point2D& surfPt
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)
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{
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point2D mirrorPoint(2*surfPt - nearSurfPt);
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if (qSurf_.outside(toPoint3D(mirrorPoint)))
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{
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insertPoint(mirrorPoint, Vb::MIRROR_POINT);
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return true;
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}
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else
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{
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return false;
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}
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}
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inline void Foam::CV2D::insertPointPair
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(
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const scalar ppDist,
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const point2D& surfPt,
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const vector2D& n
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)
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{
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vector2D ppDistn = ppDist*n;
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label master = insertPoint
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(
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surfPt - ppDistn,
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number_of_vertices() + 1
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);
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insertPoint(surfPt + ppDistn, master);
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}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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inline const Foam::cv2DControls& Foam::CV2D::meshControls() const
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{
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return controls_;
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}
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inline const Foam::point2D& Foam::CV2D::toPoint2D(const point& p) const
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{
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return reinterpret_cast<const point2D&>(p);
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}
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inline const Foam::point2DField Foam::CV2D::toPoint2D(const pointField& p) const
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{
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point2DField temp(p.size());
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forAll(temp, pointI)
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{
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temp[pointI] = point2D(p[pointI].x(), p[pointI].y());
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}
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return temp;
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}
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inline Foam::point Foam::CV2D::toPoint3D(const point2D& p) const
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{
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return point(p.x(), p.y(), z_);
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}
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#ifdef CGAL_INEXACT
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inline Foam::CV2D::point2DFromPoint Foam::CV2D::toPoint2D(const Point& P) const
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{
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return reinterpret_cast<point2DFromPoint>(P);
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}
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inline Foam::CV2D::PointFromPoint2D Foam::CV2D::toPoint(const point2D& p) const
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{
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return reinterpret_cast<PointFromPoint2D>(p);
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}
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#else
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inline Foam::CV2D::point2DFromPoint Foam::CV2D::toPoint2D(const Point& P) const
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{
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return point2D(CGAL::to_double(P.x()), CGAL::to_double(P.y()));
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}
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inline Foam::CV2D::PointFromPoint2D Foam::CV2D::toPoint(const point2D& p) const
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{
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return Point(p.x(), p.y());
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}
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#endif
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inline Foam::point Foam::CV2D::toPoint3D(const Point& P) const
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{
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return point(CGAL::to_double(P.x()), CGAL::to_double(P.y()), z_);
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}
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inline void Foam::CV2D::movePoint(const Vertex_handle& vh, const Point& P)
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{
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int i = vh->index();
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int t = vh->type();
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remove(vh);
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Vertex_handle newVh = insert(P);
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newVh->index() = i;
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newVh->type() = t;
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// label i = vh->index();
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// move(vh, P);
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// vh->index() = i;
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//vh->set_point(P);
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//fast_restore_Delaunay(vh);
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}
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// * * * * * * * * * * * * * * * Friend Functions * * * * * * * * * * * * * //
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inline bool Foam::boundaryTriangle(const CV2D::Face_handle fc)
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{
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return boundaryTriangle
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(
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*fc->vertex(0),
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*fc->vertex(1),
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*fc->vertex(2)
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);
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}
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inline bool Foam::outsideTriangle(const CV2D::Face_handle fc)
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{
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return outsideTriangle
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(
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*fc->vertex(0),
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*fc->vertex(1),
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*fc->vertex(2)
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);
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}
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// ************************************************************************* //
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