openfoam/applications/utilities/mesh/generation/cv2DMesh/CV2DI.H

228 lines
4.8 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
inline Foam::label Foam::CV2D::insertPoint
(
const point2D& p,
const label type
)
{
uint nVert = number_of_vertices();
return insertPoint(toPoint(p), nVert, type);
}
inline Foam::label Foam::CV2D::insertPoint
(
const point2D& p,
const label index,
const label type
)
{
return insertPoint(toPoint(p), index, type);
}
inline Foam::label Foam::CV2D::insertPoint
(
const Point& p,
const label index,
const label type
)
{
uint nVert = number_of_vertices();
Vertex_handle vh = insert(p);
if (nVert == number_of_vertices())
{
WarningIn("Foam::CV2D::insertPoint")
<< "Failed to insert point " << toPoint2D(p) << endl;
}
else
{
vh->index() = index;
vh->type() = type;
}
return vh->index();
}
inline bool Foam::CV2D::insertMirrorPoint
(
const point2D& nearSurfPt,
const point2D& surfPt
)
{
point2D mirrorPoint(2*surfPt - nearSurfPt);
if (qSurf_.outside(toPoint3D(mirrorPoint)))
{
insertPoint(mirrorPoint, Vb::MIRROR_POINT);
return true;
}
else
{
return false;
}
}
inline void Foam::CV2D::insertPointPair
(
const scalar ppDist,
const point2D& surfPt,
const vector2D& n
)
{
vector2D ppDistn = ppDist*n;
label master = insertPoint
(
surfPt - ppDistn,
number_of_vertices() + 1
);
insertPoint(surfPt + ppDistn, master);
}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
inline const Foam::cv2DControls& Foam::CV2D::meshControls() const
{
return controls_;
}
inline const Foam::point2D& Foam::CV2D::toPoint2D(const point& p) const
{
return reinterpret_cast<const point2D&>(p);
}
inline const Foam::point2DField Foam::CV2D::toPoint2D(const pointField& p) const
{
point2DField temp(p.size());
forAll(temp, pointI)
{
temp[pointI] = point2D(p[pointI].x(), p[pointI].y());
}
return temp;
}
inline Foam::point Foam::CV2D::toPoint3D(const point2D& p) const
{
return point(p.x(), p.y(), z_);
}
#ifdef CGAL_INEXACT
inline Foam::CV2D::point2DFromPoint Foam::CV2D::toPoint2D(const Point& P) const
{
return reinterpret_cast<point2DFromPoint>(P);
}
inline Foam::CV2D::PointFromPoint2D Foam::CV2D::toPoint(const point2D& p) const
{
return reinterpret_cast<PointFromPoint2D>(p);
}
#else
inline Foam::CV2D::point2DFromPoint Foam::CV2D::toPoint2D(const Point& P) const
{
return point2D(CGAL::to_double(P.x()), CGAL::to_double(P.y()));
}
inline Foam::CV2D::PointFromPoint2D Foam::CV2D::toPoint(const point2D& p) const
{
return Point(p.x(), p.y());
}
#endif
inline Foam::point Foam::CV2D::toPoint3D(const Point& P) const
{
return point(CGAL::to_double(P.x()), CGAL::to_double(P.y()), z_);
}
inline void Foam::CV2D::movePoint(const Vertex_handle& vh, const Point& P)
{
int i = vh->index();
int t = vh->type();
remove(vh);
Vertex_handle newVh = insert(P);
newVh->index() = i;
newVh->type() = t;
// label i = vh->index();
// move(vh, P);
// vh->index() = i;
//vh->set_point(P);
//fast_restore_Delaunay(vh);
}
// * * * * * * * * * * * * * * * Friend Functions * * * * * * * * * * * * * //
inline bool Foam::boundaryTriangle(const CV2D::Face_handle fc)
{
return boundaryTriangle
(
*fc->vertex(0),
*fc->vertex(1),
*fc->vertex(2)
);
}
inline bool Foam::outsideTriangle(const CV2D::Face_handle fc)
{
return outsideTriangle
(
*fc->vertex(0),
*fc->vertex(1),
*fc->vertex(2)
);
}
// ************************************************************************* //