1) rPolynomial Eq of State 2) externalForce and softWall in rigidBodyDynamics INT: Several minor bug fixes plus
394 lines
13 KiB
C++
394 lines
13 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2016 OpenFOAM Foundation
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Copyright (C) 2019 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::RBD::rigidBodyModel
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Description
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Basic rigid-body model representing a system of rigid-bodies connected by
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1-6 DoF joints.
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This class holds various body and joint state fields needed by the
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kinematics and forward-dynamics algorithms presented in
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reference:
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\verbatim
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Featherstone, R. (2008).
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Rigid body dynamics algorithms.
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Springer.
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Chapter 4.
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\endverbatim
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SourceFiles
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rigidBodyModel.C
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kinematics.C
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forwardDynamics.C
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\*---------------------------------------------------------------------------*/
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#ifndef RBD_rigidBodyModel_H
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#define RBD_rigidBodyModel_H
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#include "rigidBody.H"
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#include "subBody.H"
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#include "joint.H"
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#include "compositeJoint.H"
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#include "PtrList.H"
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#include "HashTable.H"
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namespace Foam
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{
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// Forward declaration of friend functions and operators
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class Time;
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namespace RBD
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{
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// Forward declaration of friend functions and operators
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class rigidBodyModel;
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Ostream& operator<<(Ostream&, const rigidBodyModel&);
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class rigidBodyModelState;
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class restraint;
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/*---------------------------------------------------------------------------*\
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Class rigidBodyModel Declaration
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\*---------------------------------------------------------------------------*/
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class rigidBodyModel
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{
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// Private member functions
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//- Initialize the model with the root-body
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// which is a fixed massless bodyat the origin.
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void initializeRootBody();
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//- Resize the state fields following the joining of a body
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void resizeState();
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//- Convert the body with given ID into a composite-body
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void makeComposite(const label bodyID);
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//- Add restraints to the motion
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void addRestraints(const dictionary& dict);
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protected:
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//- Reference to time database
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const Time& time_;
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// Protected data representing the model structure
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//- List of the bodies.
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// The 0'th body represents the fixed origin and is constructed
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// automatically. The subsequent (moving) bodies are appended by the
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// join member function.
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PtrList<rigidBody> bodies_;
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//- Bodies may be merged into existing bodies, the inertia of which is
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// updated to represent the combined body which is more efficient than
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// attaching them with fixed joints. These 'merged' bodies are held on
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// this list.
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PtrList<subBody> mergedBodies_;
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//- Lookup-table of the IDs of the bodies
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HashTable<label> bodyIDs_;
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//- List of indices of the parent of each body
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DynamicList<label> lambda_;
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//- Each body it attached with a joint which are held on this list.
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PtrList<joint> joints_;
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//- Transform from the parent body frame to the joint frame.
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DynamicList<spatialTransform> XT_;
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//- The number of degrees of freedom of the model
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// used to set the size of the of joint state fields q, qDot and qDdot.
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label nDoF_;
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//- True if any of the joints using quaternions
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bool unitQuaternions_;
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//- Motion restraints
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PtrList<restraint> restraints_;
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// Other protected member data
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//- Acceleration due to gravity
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vector g_;
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// Mutable transforms maintained by kinematics and forward-dynamics
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//- Transform from the parent body to the current body
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mutable DynamicList<spatialTransform> Xlambda_;
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//- Transform for external forces to the bodies reference frame
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mutable DynamicList<spatialTransform> X0_;
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// Mutable kinematic body state fields
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//- The spatial velocity of the bodies
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mutable DynamicList<spatialVector> v_;
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//- The spatial acceleration of the bodies
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mutable DynamicList<spatialVector> a_;
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//- The velocity dependent spatial acceleration of the joints
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mutable DynamicList<spatialVector> c_;
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// Mutable state fields needed by the forward-dynamics algorithm
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//- Velocity-product acceleration
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//- Articulated body inertia
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mutable DynamicList<spatialTensor> IA_;
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//- Articulated body bias force
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mutable DynamicList<spatialVector> pA_;
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// Mutable joint state fields
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//- Motion subspace for joints with 3 degrees of freedom
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mutable DynamicList<compactSpatialTensor> S_;
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//- Motion subspace for joints with 1 degrees of freedom
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mutable DynamicList<spatialVector> S1_;
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//- Sub-expression IA.S in the forward-dynamics algorithm
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mutable DynamicList<compactSpatialTensor> U_;
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//- Sub-expression IA.S1 in the forward-dynamics algorithm
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mutable DynamicList<spatialVector> U1_;
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//- Sub-expression (S^T.U)^-1 in the forward-dynamics algorithm
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mutable DynamicList<tensor> Dinv_;
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//- Sub-expression tau - S^T.pA in the forward-dynamics algorithm
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mutable DynamicList<vector> u_;
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// Protected member functions
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//- Join the given body to the parent with ID parentID via the given
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// joint with transform from the parent frame to the joint frame XT.
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virtual label join_
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(
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const label parentID,
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const spatialTransform& XT,
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autoPtr<joint> jointPtr,
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autoPtr<rigidBody> bodyPtr
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);
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public:
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//- Runtime type information
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TypeName("rigidBodyModel");
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// Constructors
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//- Null-constructor which adds the single root-body at the origin
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rigidBodyModel(const Time& time);
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//- Construct from dictionary
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rigidBodyModel(const Time& time, const dictionary& dict);
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//- Destructor
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virtual ~rigidBodyModel();
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// Member Functions
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//- Return the time
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inline const Time& time() const;
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//- Return the number of bodies in the model (bodies().size())
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inline label nBodies() const;
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//- Return the list of the bodies in the model
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inline PtrList<rigidBody> bodies() const;
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//- List of indices of the parent of each body
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inline const DynamicList<label>& lambda() const;
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//- Return the list of joints in the model
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inline const PtrList<joint>& joints() const;
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//- Return the number of degrees of freedom of the model
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// used to set the size of the of joint state fields q, qDot and qDdot.
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inline label nDoF() const;
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//- Return true if any of the joints using quaternions
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inline bool unitQuaternions() const;
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//- Return the acceleration due to gravity
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inline const vector& g() const;
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//- Allow the acceleration due to gravity to be set
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// after model construction
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inline vector& g();
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//- Return the name of body with the given ID
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inline const word& name(const label bodyID) const;
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//- Return the inertia of body i
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inline const rigidBodyInertia& I(const label i) const;
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//- Return the spatial velocity of the bodies
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inline const spatialVector& v(const label i) const;
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//- Return the spatial acceleration of the bodies
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inline const spatialVector& a(const label i) const;
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//- Join the given body to the parent with ID parentID via the given
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// joint with transform from the parent frame to the joint frame XT.
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virtual label join
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(
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const label parentID,
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const spatialTransform& XT,
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autoPtr<joint> jointPtr,
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autoPtr<rigidBody> bodyPtr
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);
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//- Join the given body to the parent with ID parentID via the given
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// composite joint (specified as a list of co-located joints) with
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// transform from the parent frame to the joint frame XT.
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// Composite joins are useful to represent complex joints with degrees
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// of freedom other than 1 or 3 which are directly supported.
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label join
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(
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const label parentID,
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const spatialTransform& XT,
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autoPtr<joints::composite> cJoint,
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autoPtr<rigidBody> bodyPtr
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);
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//- Merge the given body with transform X into the parent with ID
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// parentID. The parent body assumes the properties of the combined
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// body (inertia etc.) and the merged body is held on a
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// separate list for reference.
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label merge
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(
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const label parentID,
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const spatialTransform& X,
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autoPtr<rigidBody> bodyPtr
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);
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//- Return true if the body with given ID has been merged with a parent
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inline bool merged(label bodyID) const;
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//- Return the ID of the master body for a sub-body otherwise
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// return the given body ID
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inline label master(label bodyID) const;
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//- Return the index of the merged body in the mergedBody list
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// from the given body ID
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inline label mergedBodyIndex(const label mergedBodyID) const;
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//- Return the merged body ID for the given merged body index
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// in the mergedBody list
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inline label mergedBodyID(const label mergedBodyIndex) const;
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//- Return the merged body for the given body ID
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inline const subBody& mergedBody(label mergedBodyID) const;
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//- Return the ID of the body with the given name
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inline label bodyID(const word& name) const;
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//- Return the current transform to the global frame for the given body
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spatialTransform X0(const label bodyId) const;
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// Find the corresponding point in the master body frame
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vector masterPoint(const label bodyID, const vector& p) const;
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//- Return the velocity of the given point on the given body
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spatialVector v(const label bodyID, const vector& p) const;
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//- Apply the restraints and accumulate the internal joint forces
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// into the tau field and external forces into the fx field
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void applyRestraints
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(
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scalarField& tau,
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Field<spatialVector>& fx,
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const rigidBodyModelState& state
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) const;
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//- Calculate the joint acceleration qDdot from the joint state q,
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// velocity qDot, internal force tau (in the joint frame) and
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// external force fx (in the global frame) using the articulated body
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// algorithm (Section 7.3 and Table 7.1)
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void forwardDynamics
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(
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rigidBodyModelState& state,
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const scalarField& tau,
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const Field<spatialVector>& fx
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) const;
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//- Correct the velocity and acceleration of the bodies in the model
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// from the given joint state fields following an integration step
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// of the forwardDynamics
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void forwardDynamicsCorrection(const rigidBodyModelState& state) const;
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//- Write
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virtual void write(Ostream&) const;
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//- Read coefficients dictionary and update system parameters,
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// restraints but not the current state
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bool read(const dictionary& dict);
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// Ostream Operator
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friend Ostream& operator<<(Ostream&, const rigidBodyModel&);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace RBD
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#include "rigidBodyModelI.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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