openfoam/applications/utilities/mesh/manipulation/moveDynamicMesh/moveDynamicMesh.C
Mark Olesen 4b60453cf1 use while (runTime.loop() { .. } where possible in solvers
- change system/controlDict to use functions {..} instead of functions (..);
  * This is internally more efficient
- fixed formatting of system/controlDict functions entry

- pedantic change: use 'return 0' instead of 'return(0)' in the applications,
  since return is a C/C++ keyword, not a function.
2009-02-18 08:57:10 +01:00

70 lines
2.1 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Application
moveDynamicMesh
Description
Mesh motion and topological mesh changes utility.
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "Time.H"
#include "dynamicFvMesh.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Main program:
int main(int argc, char *argv[])
{
# include "setRootCase.H"
# include "createTime.H"
# include "createDynamicFvMesh.H"
while (runTime.loop())
{
Info<< "Time = " << runTime.timeName() << endl;
mesh.update();
mesh.checkMesh(true);
runTime.write();
Info<< "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
<< " ClockTime = " << runTime.elapsedClockTime() << " s"
<< nl << endl;
}
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //