For a given point within a given mesh, the existing `meshWave` method gives the orthogonal distance to a patch. In meshes with very steep terrain (e.g. a hill of 90 [deg], this might be problematic for the fields that require the distance to the patch associated with the terrain surface. `directionalMeshWave` is a variant of `meshWave` distance-to-patch method, which ignores the component in the specified direction. Can be used e.g. to calculate the distance in the z-direction only. TUT: add example of directionalMeshWave to mesh/moveDynamicMesh/SnakeCanyon Requirement by CENER Implementation by Mattijs Janssens
20 lines
550 B
Bash
Executable File
20 lines
550 B
Bash
Executable File
#!/bin/sh
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cd "${0%/*}" || exit # Run from this directory
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. ${WM_PROJECT_DIR:?}/bin/tools/RunFunctions # Tutorial run functions
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#------------------------------------------------------------------------------
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restore0Dir
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runApplication blockMesh
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runApplication decomposePar
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runParallel $(getApplication)
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runParallel redistributePar -reconstruct
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# test `directionalMeshWave`
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runApplication checkMesh -writeAllFields -latestTime
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#------------------------------------------------------------------------------
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