- remove old VTK_CONVEX_POINT_SET code, since VTK_POLYHEDRON exists since several years ENH: improve robustness of paraFoam script - only check the relevant plugin types, fallback to native reader if needed/possible.
453 lines
13 KiB
C
453 lines
13 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2016 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "vtkPVFoam.H"
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#include "vtkPVFoamReader.h"
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// OpenFOAM includes
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#include "fvMesh.H"
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#include "cellModeller.H"
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#include "vtkOpenFOAMPoints.H"
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#include "Swap.H"
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// VTK includes
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#include "vtkCellArray.h"
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#include "vtkIdTypeArray.h"
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#include "vtkUnstructuredGrid.h"
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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vtkUnstructuredGrid* Foam::vtkPVFoam::volumeVTKMesh
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(
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const fvMesh& mesh,
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polyDecomp& decompInfo
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)
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{
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const cellModel& tet = *(cellModeller::lookup("tet"));
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const cellModel& pyr = *(cellModeller::lookup("pyr"));
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const cellModel& prism = *(cellModeller::lookup("prism"));
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const cellModel& wedge = *(cellModeller::lookup("wedge"));
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const cellModel& tetWedge = *(cellModeller::lookup("tetWedge"));
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const cellModel& hex = *(cellModeller::lookup("hex"));
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vtkUnstructuredGrid* vtkmesh = vtkUnstructuredGrid::New();
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if (debug)
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{
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Info<< "<beg> Foam::vtkPVFoam::volumeVTKMesh" << endl;
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printMemory();
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}
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const cellShapeList& cellShapes = mesh.cellShapes();
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// Number of additional points needed by the decomposition of polyhedra
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label nAddPoints = 0;
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// Number of additional cells generated by the decomposition of polyhedra
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label nAddCells = 0;
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// face owner is needed to determine the face orientation
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const labelList& owner = mesh.faceOwner();
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labelList& superCells = decompInfo.superCells();
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labelList& addPointCellLabels = decompInfo.addPointCellLabels();
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// Scan for cells which need to be decomposed and count additional points
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// and cells
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if (!reader_->GetUseVTKPolyhedron())
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{
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if (debug)
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{
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Info<< "... scanning for polyhedra" << endl;
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}
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forAll(cellShapes, cellI)
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{
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const cellModel& model = cellShapes[cellI].model();
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if
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(
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model != hex
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&& model != wedge
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&& model != prism
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&& model != pyr
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&& model != tet
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&& model != tetWedge
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)
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{
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const cell& cFaces = mesh.cells()[cellI];
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forAll(cFaces, cFaceI)
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{
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const face& f = mesh.faces()[cFaces[cFaceI]];
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label nQuads = 0;
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label nTris = 0;
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f.nTrianglesQuads(mesh.points(), nTris, nQuads);
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nAddCells += nQuads + nTris;
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}
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nAddCells--;
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nAddPoints++;
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}
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}
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}
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// Set size of additional point addressing array
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// (from added point to original cell)
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addPointCellLabels.setSize(nAddPoints);
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// Set size of additional cells mapping array
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// (from added cell to original cell)
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if (debug)
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{
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Info<<" mesh nCells = " << mesh.nCells() << nl
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<<" nPoints = " << mesh.nPoints() << nl
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<<" nAddCells = " << nAddCells << nl
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<<" nAddPoints = " << nAddPoints << endl;
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}
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superCells.setSize(mesh.nCells() + nAddCells);
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if (debug)
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{
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Info<< "... converting points" << endl;
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}
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// Convert OpenFOAM mesh vertices to VTK
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vtkPoints* vtkpoints = vtkPoints::New();
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vtkpoints->Allocate(mesh.nPoints() + nAddPoints);
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const Foam::pointField& points = mesh.points();
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forAll(points, i)
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{
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vtkInsertNextOpenFOAMPoint(vtkpoints, points[i]);
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}
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if (debug)
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{
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Info<< "... converting cells" << endl;
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}
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vtkmesh->Allocate(mesh.nCells() + nAddCells);
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// Set counters for additional points and additional cells
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label addPointI = 0, addCellI = 0;
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// Create storage for points - needed for mapping from OpenFOAM to VTK
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// data types - max 'order' = hex = 8 points
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vtkIdType nodeIds[8];
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// face-stream for a polyhedral cell
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// [numFace0Pts, id1, id2, id3, numFace1Pts, id1, id2, id3, ...]
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DynamicList<vtkIdType> faceStream(256);
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forAll(cellShapes, cellI)
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{
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const cellShape& cellShape = cellShapes[cellI];
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const cellModel& cellModel = cellShape.model();
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superCells[addCellI++] = cellI;
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if (cellModel == tet)
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{
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for (int j = 0; j < 4; j++)
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{
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nodeIds[j] = cellShape[j];
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}
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vtkmesh->InsertNextCell
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(
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VTK_TETRA,
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4,
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nodeIds
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);
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}
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else if (cellModel == pyr)
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{
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for (int j = 0; j < 5; j++)
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{
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nodeIds[j] = cellShape[j];
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}
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vtkmesh->InsertNextCell
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(
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VTK_PYRAMID,
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5,
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nodeIds
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);
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}
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else if (cellModel == prism)
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{
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// VTK has a different node order for VTK_WEDGE
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// their triangles point outwards!
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nodeIds[0] = cellShape[0];
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nodeIds[1] = cellShape[2];
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nodeIds[2] = cellShape[1];
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nodeIds[3] = cellShape[3];
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nodeIds[4] = cellShape[5];
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nodeIds[5] = cellShape[4];
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vtkmesh->InsertNextCell
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(
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VTK_WEDGE,
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6,
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nodeIds
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);
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}
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else if (cellModel == tetWedge)
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{
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// Treat as squeezed prism (VTK_WEDGE)
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nodeIds[0] = cellShape[0];
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nodeIds[1] = cellShape[2];
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nodeIds[2] = cellShape[1];
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nodeIds[3] = cellShape[3];
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nodeIds[4] = cellShape[4];
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nodeIds[5] = cellShape[3];
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vtkmesh->InsertNextCell
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(
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VTK_WEDGE,
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6,
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nodeIds
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);
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}
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else if (cellModel == wedge)
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{
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// Treat as squeezed hex
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nodeIds[0] = cellShape[0];
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nodeIds[1] = cellShape[1];
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nodeIds[2] = cellShape[2];
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nodeIds[3] = cellShape[2];
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nodeIds[4] = cellShape[3];
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nodeIds[5] = cellShape[4];
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nodeIds[6] = cellShape[5];
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nodeIds[7] = cellShape[6];
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vtkmesh->InsertNextCell
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(
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VTK_HEXAHEDRON,
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8,
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nodeIds
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);
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}
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else if (cellModel == hex)
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{
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for (int j = 0; j < 8; j++)
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{
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nodeIds[j] = cellShape[j];
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}
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vtkmesh->InsertNextCell
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(
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VTK_HEXAHEDRON,
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8,
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nodeIds
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);
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}
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else if (reader_->GetUseVTKPolyhedron())
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{
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// Polyhedral cell - use VTK_POLYHEDRON
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const labelList& cFaces = mesh.cells()[cellI];
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vtkIdType nFaces = cFaces.size();
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vtkIdType nLabels = nFaces;
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// count size for face stream
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forAll(cFaces, cFaceI)
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{
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const face& f = mesh.faces()[cFaces[cFaceI]];
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nLabels += f.size();
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}
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// build face-stream
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// [numFace0Pts, id1, id2, id3, numFace1Pts, id1, id2, id3, ...]
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// point Ids are global
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faceStream.clear();
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faceStream.reserve(nLabels + nFaces);
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forAll(cFaces, cFaceI)
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{
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const face& f = mesh.faces()[cFaces[cFaceI]];
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const bool isOwner = (owner[cFaces[cFaceI]] == cellI);
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const label nFacePoints = f.size();
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// number of labels for this face
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faceStream.append(nFacePoints);
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if (isOwner)
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{
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forAll(f, fp)
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{
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faceStream.append(f[fp]);
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}
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}
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else
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{
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// fairly immaterial if we reverse the list
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// or use face::reverseFace()
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forAllReverse(f, fp)
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{
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faceStream.append(f[fp]);
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}
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}
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}
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vtkmesh->InsertNextCell(VTK_POLYHEDRON, nFaces, faceStream.data());
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}
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else
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{
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// Polyhedral cell. Decompose into tets + prisms.
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// Mapping from additional point to cell
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addPointCellLabels[addPointI] = cellI;
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// The new vertex from the cell-centre
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const label newVertexLabel = mesh.nPoints() + addPointI;
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vtkInsertNextOpenFOAMPoint(vtkpoints, mesh.C()[cellI]);
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// Whether to insert cell in place of original or not.
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bool substituteCell = true;
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const labelList& cFaces = mesh.cells()[cellI];
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forAll(cFaces, cFaceI)
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{
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const face& f = mesh.faces()[cFaces[cFaceI]];
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const bool isOwner = (owner[cFaces[cFaceI]] == cellI);
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// Number of triangles and quads in decomposition
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label nTris = 0;
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label nQuads = 0;
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f.nTrianglesQuads(mesh.points(), nTris, nQuads);
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// Do actual decomposition into triFcs and quadFcs.
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faceList triFcs(nTris);
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faceList quadFcs(nQuads);
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label trii = 0;
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label quadi = 0;
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f.trianglesQuads(mesh.points(), trii, quadi, triFcs, quadFcs);
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forAll(quadFcs, quadI)
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{
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if (substituteCell)
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{
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substituteCell = false;
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}
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else
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{
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superCells[addCellI++] = cellI;
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}
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const face& quad = quadFcs[quadI];
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// Ensure we have the correct orientation for the
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// base of the primitive cell shape.
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// If the cell is face owner, the orientation needs to be
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// flipped.
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// At the moment, VTK doesn't actually seem to care if
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// negative cells are defined, but we'll do it anyhow
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// (for safety).
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if (isOwner)
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{
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nodeIds[0] = quad[3];
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nodeIds[1] = quad[2];
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nodeIds[2] = quad[1];
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nodeIds[3] = quad[0];
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}
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else
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{
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nodeIds[0] = quad[0];
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nodeIds[1] = quad[1];
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nodeIds[2] = quad[2];
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nodeIds[3] = quad[3];
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}
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nodeIds[4] = newVertexLabel;
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vtkmesh->InsertNextCell
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(
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VTK_PYRAMID,
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5,
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nodeIds
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);
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}
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forAll(triFcs, triI)
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{
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if (substituteCell)
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{
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substituteCell = false;
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}
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else
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{
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superCells[addCellI++] = cellI;
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}
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const face& tri = triFcs[triI];
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// See note above about the orientation.
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if (isOwner)
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{
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nodeIds[0] = tri[2];
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nodeIds[1] = tri[1];
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nodeIds[2] = tri[0];
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}
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else
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{
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nodeIds[0] = tri[0];
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nodeIds[1] = tri[1];
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nodeIds[2] = tri[2];
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}
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nodeIds[3] = newVertexLabel;
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vtkmesh->InsertNextCell
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(
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VTK_TETRA,
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4,
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nodeIds
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);
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}
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}
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addPointI++;
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}
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}
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vtkmesh->SetPoints(vtkpoints);
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vtkpoints->Delete();
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if (debug)
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{
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Info<< "<end> Foam::vtkPVFoam::volumeVTKMesh" << endl;
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printMemory();
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}
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return vtkmesh;
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}
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// ************************************************************************* //
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