268 lines
7.7 KiB
C
268 lines
7.7 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Application
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collapseEdges
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Group
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grpMeshAdvancedUtilities
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Description
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Collapses short edges and combines edges that are in line.
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- collapse short edges. Length of edges to collapse provided as argument.
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- merge two edges if they are in line. Maximum angle provided as argument.
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- remove unused points.
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- collapse faces:
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- with small areas to a single point
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- that have a high aspect ratio (i.e. sliver face) to a single edge
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Optionally checks the resulting mesh for bad faces and reduces the desired
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face length factor for those faces attached to the bad faces.
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When collapsing an edge with one point on the boundary it will leave
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the boundary point intact. When both points inside it chooses random. When
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both points on boundary random again.
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Usage
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- collapseEdges [OPTION]
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\*---------------------------------------------------------------------------*/
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#include "argList.H"
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#include "Time.H"
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#include "timeSelector.H"
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#include "polyTopoChange.H"
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#include "fvMesh.H"
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#include "polyMeshFilter.H"
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#include "faceSet.H"
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using namespace Foam;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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int main(int argc, char *argv[])
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{
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timeSelector::addOptions(true, false);
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argList::addNote
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(
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"Collapses small edges to a point.\n"
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"Optionally collapse small faces to a point and thin faces to an edge."
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);
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argList::addBoolOption
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(
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"collapseFaces",
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"Collapse small and sliver faces as well as small edges"
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);
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argList::addOption
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(
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"collapseFaceSet",
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"faceSet",
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"Collapse faces that are in the supplied face set"
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);
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#include "addDictOption.H"
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#include "addOverwriteOption.H"
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#include "setRootCase.H"
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#include "createTime.H"
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runTime.functionObjects().off();
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instantList timeDirs = timeSelector::selectIfPresent(runTime, args);
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#include "createMesh.H"
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const word oldInstance = mesh.pointsInstance();
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const word dictName("collapseDict");
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#include "setSystemMeshDictionaryIO.H"
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Info<< "Reading " << dictName << nl << endl;
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IOdictionary collapseDict(dictIO);
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const bool overwrite = args.optionFound("overwrite");
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const bool collapseFaces = args.optionFound("collapseFaces");
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const bool collapseFaceSet = args.optionFound("collapseFaceSet");
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if (collapseFaces && collapseFaceSet)
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{
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FatalErrorInFunction
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<< "Both face zone collapsing and face collapsing have been"
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<< "selected. Choose only one of:" << nl
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<< " -collapseFaces" << nl
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<< " -collapseFaceSet <faceSet>"
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<< abort(FatalError);
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}
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// maintain indirectPatchFaces if it is there (default) or force
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// (if collapseFaceSet option provided)
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word faceSetName("indirectPatchFaces");
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IOobject::readOption readFlag = IOobject::READ_IF_PRESENT;
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if (args.optionReadIfPresent("collapseFaceSet", faceSetName))
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{
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readFlag = IOobject::MUST_READ;
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}
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labelIOList pointPriority
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(
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IOobject
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(
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"pointPriority",
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runTime.timeName(),
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runTime,
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IOobject::READ_IF_PRESENT,
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IOobject::AUTO_WRITE
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),
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labelList(mesh.nPoints(), labelMin)
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);
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forAll(timeDirs, timeI)
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{
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runTime.setTime(timeDirs[timeI], timeI);
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Info<< "Time = " << runTime.timeName() << endl;
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autoPtr<polyMeshFilter> meshFilterPtr;
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label nBadFaces = 0;
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faceSet indirectPatchFaces
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(
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mesh,
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faceSetName,
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readFlag,
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IOobject::AUTO_WRITE
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);
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Info<< "Read faceSet " << indirectPatchFaces.name()
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<< " with "
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<< returnReduce(indirectPatchFaces.size(), sumOp<label>())
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<< " faces" << endl;
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{
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meshFilterPtr.set
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(
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new polyMeshFilter(mesh, pointPriority, collapseDict)
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);
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polyMeshFilter& meshFilter = meshFilterPtr();
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// newMesh will be empty until it is filtered
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const autoPtr<fvMesh>& newMesh = meshFilter.filteredMesh();
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// Filter small edges only. This reduces the number of faces so that
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// the face filtering is sped up.
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nBadFaces = meshFilter.filterEdges(0);
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{
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polyTopoChange meshMod(newMesh());
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meshMod.changeMesh(mesh, false);
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polyMeshFilter::copySets(newMesh(), mesh);
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}
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pointPriority = meshFilter.pointPriority();
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}
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if (collapseFaceSet)
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{
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meshFilterPtr.reset
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(
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new polyMeshFilter(mesh, pointPriority, collapseDict)
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);
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polyMeshFilter& meshFilter = meshFilterPtr();
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const autoPtr<fvMesh>& newMesh = meshFilter.filteredMesh();
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// Filter faces. Pass in the number of bad faces that are present
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// from the previous edge filtering to use as a stopping criterion.
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meshFilter.filter(indirectPatchFaces);
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{
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polyTopoChange meshMod(newMesh);
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meshMod.changeMesh(mesh, false);
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polyMeshFilter::copySets(newMesh(), mesh);
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}
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pointPriority = meshFilter.pointPriority();
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}
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if (collapseFaces)
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{
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meshFilterPtr.reset
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(
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new polyMeshFilter(mesh, pointPriority, collapseDict)
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);
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polyMeshFilter& meshFilter = meshFilterPtr();
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const autoPtr<fvMesh>& newMesh = meshFilter.filteredMesh();
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// Filter faces. Pass in the number of bad faces that are present
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// from the previous edge filtering to use as a stopping criterion.
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meshFilter.filter(nBadFaces);
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{
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polyTopoChange meshMod(newMesh);
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meshMod.changeMesh(mesh, false);
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polyMeshFilter::copySets(newMesh(), mesh);
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}
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pointPriority = meshFilter.pointPriority();
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}
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// Write resulting mesh
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if (!overwrite)
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{
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runTime++;
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}
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else
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{
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mesh.setInstance(oldInstance);
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}
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Info<< nl << "Writing collapsed mesh to time "
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<< runTime.timeName() << nl << endl;
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mesh.write();
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pointPriority.write();
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}
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Info<< nl << "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
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<< " ClockTime = " << runTime.elapsedClockTime() << " s"
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<< nl << endl;
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Info<< "End\n" << endl;
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return 0;
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}
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// ************************************************************************* //
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