openfoam/applications/utilities/mesh/generation/extrudeToRegionMesh/patchPointEdgeCirculatorI.H
graham 012494fdb5 STYLE: Fixing code style requirements for all apps.
Exception: applyWallFunctionBoundaryConditions.C cannot split #include
directives.
2010-07-27 15:27:05 +01:00

309 lines
7.3 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
void Foam::patchPointEdgeCirculator::setEnd()
{
edgeID_ = -1;
pointID_ = -1;
}
// Cross face to other edge on point
void Foam::patchPointEdgeCirculator::otherEdge(const label faceI)
{
const labelList& fEdges = patch_.faceEdges()[faceI];
const face& f = patch_.localFaces()[faceI];
label fp = findIndex(f, pointID_);
if (fEdges[fp] == edgeID_)
{
edgeID_ = fEdges[f.rcIndex(fp)];
}
else
{
// Check for now
if (fEdges[f.rcIndex(fp)] != edgeID_)
{
FatalErrorIn("patchPointEdgeCirculator::otherEdge(const label)")
<< "face:" << faceI
<< " verts:" << f
<< " edges:" << fEdges
<< " looking for other edge than " << edgeID_
<< abort(FatalError);
}
edgeID_ = fEdges[fp];
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
//- Construct from components
Foam::patchPointEdgeCirculator::patchPointEdgeCirculator
(
const primitiveFacePatch& patch,
const PackedBoolList& nonManifoldEdge,
const label edgeID,
const label index,
const label pointID
)
:
patch_(patch),
nonManifoldEdge_(nonManifoldEdge),
edgeID_(edgeID),
index_(index),
pointID_(pointID),
startEdgeID_(edgeID_)
{
if (edgeID_ != -1)
{
const edge& e = patch_.edges()[edgeID_];
if (pointID_ != e[0] && pointID_ != e[1])
{
FatalErrorIn
(
"patchPointEdgeCirculator::patchPointEdgeCirculator(..)"
) << "edge " << edgeID_ << " verts " << e
<< " does not contain point " << pointID_ << abort(FatalError);
}
}
}
//- Construct copy
Foam::patchPointEdgeCirculator::patchPointEdgeCirculator
(
const patchPointEdgeCirculator& circ
)
:
patch_(circ.patch_),
nonManifoldEdge_(circ.nonManifoldEdge_),
edgeID_(circ.edgeID_),
index_(circ.index_),
pointID_(circ.pointID_),
startEdgeID_(circ.startEdgeID_)
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
Foam::label Foam::patchPointEdgeCirculator::edgeID() const
{
return edgeID_;
}
Foam::label Foam::patchPointEdgeCirculator::index() const
{
return index_;
}
Foam::label Foam::patchPointEdgeCirculator::pointID() const
{
return pointID_;
}
Foam::label Foam::patchPointEdgeCirculator::faceID() const
{
if (edgeID_ != -1 && index_ != -1)
{
return patch_.edgeFaces()[edgeID_][index_];
}
else
{
return -1;
}
}
void Foam::patchPointEdgeCirculator::operator=
(
const patchPointEdgeCirculator& circ
)
{
edgeID_ = circ.edgeID_;
index_ = circ.index_;
pointID_ = circ.pointID_;
startEdgeID_ = circ.startEdgeID_;
}
bool Foam::patchPointEdgeCirculator::operator==
(
const patchPointEdgeCirculator& circ
) const
{
// Do just enough to have setEnd() produce an iterator equal to end().
// Could include the direction(i.e. index_) to make sure that two
// circulators around same point but in different direction are not equal.
return edgeID_ == circ.edgeID_ && pointID_ == circ.pointID_;
}
bool Foam::patchPointEdgeCirculator::operator!=
(
const patchPointEdgeCirculator& circ
) const
{
return !(*this == circ);
}
void Foam::patchPointEdgeCirculator::setCanonical()
{
if (edgeID_ == -1)
{
FatalErrorIn("patchPointEdgeCirculator::setCanonical()")
<< "Already reached end(). Cannot walk any further."
<< abort(FatalError);
}
label minEdgeID = edgeID_;
label minIndex = index_;
while (true)
{
if (nonManifoldEdge_[edgeID_])
{
break;
}
// Step back
const labelList& eFaces = patch_.edgeFaces()[edgeID_];
if (eFaces.size() != 2)
{
FatalErrorIn("patchPointEdgeCirculator::setCanonical()")
<< "problem eFaces:" << eFaces << abort(FatalError);
}
label faceI = (index_ == 0 ? eFaces[1] : eFaces[0]);
// Step to other edge on face
otherEdge(faceI);
// Update index
index_ = findIndex(patch_.edgeFaces()[edgeID_], faceI);
if (edgeID_ < minEdgeID)
{
minEdgeID = edgeID_;
minIndex = index_;
}
if (edgeID_ == startEdgeID_)
{
edgeID_ = minEdgeID;
index_ = minIndex;
break;
}
}
startEdgeID_ = edgeID_;
}
//- Step to next edge.
Foam::patchPointEdgeCirculator&
Foam::patchPointEdgeCirculator::operator++()
{
if (index_ == -1)
{
setEnd();
}
else
{
// Step to other edge on face
label faceI = patch_.edgeFaces()[edgeID_][index_];
otherEdge(faceI);
if (edgeID_ == startEdgeID_)
{
setEnd();
}
else if (nonManifoldEdge_[edgeID_])
{
// Reached non-manifold edge. Cannot walk further.
// Mark so it gets set to end next time.
index_ = -1;
}
else
{
const labelList& eFaces = patch_.edgeFaces()[edgeID_];
if (eFaces.size() != 2)
{
FatalErrorIn("patchPointEdgeCirculator:::operator++()")
<< "problem eFaces:" << eFaces << abort(FatalError);
}
// Point to the face that is not faceI
index_ = (eFaces[0] != faceI ? 0 : 1);
}
}
return *this;
}
Foam::patchPointEdgeCirculator Foam::patchPointEdgeCirculator::begin() const
{
patchPointEdgeCirculator iter(*this);
iter.setCanonical();
return iter;
}
Foam::patchPointEdgeCirculator Foam::patchPointEdgeCirculator::cbegin() const
{
patchPointEdgeCirculator iter(*this);
iter.setCanonical();
return iter;
}
const Foam::patchPointEdgeCirculator& Foam::patchPointEdgeCirculator::end()
const
{
return endConstIter;
}
const Foam::patchPointEdgeCirculator& Foam::patchPointEdgeCirculator::cend()
const
{
return endConstIter;
}
// ************************************************************************* //