- This provides a mechanism for moving mesh patches based on external input (eg, from an external structures solver). The patch points are influenced by the position and rotation of the lumped points. BC: lumpedPointDisplacementPointPatchVectorField Controlling mechanisms: - externalCoupler for coordinating the master/slave - lumpedPointMovement manages the patch-points motion, but also for extracting forces/moments - lumpedPointState represents the positions/rotations of the controlling points Utils: - lumpedPointZones diagnostic for visualizing the correspondence between controlling points and patch faces - lumpedPointMovement Test that the patch motion is as desired without invoking moveMesh. With the -slave option, return items from a precalculated table for the lumpedPointDisplacementPointPatchVectorField BC. |
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lumpedPointMovement.C |