openfoam/applications/utilities/postProcessing/graphics/PV3FoamReader/vtkPV3Foam/vtkPV3FoamPoints.H
Mark Olesen 775ef2c843 PV3FoamReader improvements
- various GUI properties are now animateable="0"
    (meaning they no longer show up on the time-line)
  - move reader switches to the bottom of the GUI
  - move Lagrangian fields above pointFields for better visibility
  - basic support for multiple clouds
  - filter fields based on selection before looping over all the geometry bits
  - mesh conversion functions now return VTK mesh types for easier handling
  - faceZones mesh conversion had points/faces allocation reversed
  - updateInfo with every call to setTime() that changes the timeIndex
    This seems to be the only way to notice Lagrangian fields
  - restore displaying patchnames that got forgotten in the last commit
  - misc reorganization
2008-08-02 16:05:22 +02:00

81 lines
2.3 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2008 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
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for more details.
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along with OpenFOAM; if not, write to the Free Software Foundation,
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InClass
vtkPV3Foam
\*---------------------------------------------------------------------------*/
#ifndef vtkPV3FoamPoints_H
#define vtkPV3FoamPoints_H
// VTK includes
#include "vtkPoints.h"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
inline void vtkPV3FoamInsertNextPoint
(
vtkPoints *points,
const Foam::point& p
)
{
points->InsertNextPoint(p.x(), p.y(), p.z());
}
#if 0
// this should be faster, but didn't get it working ...
inline void vtkPV3FoamSetPoint
(
vtkPoints *points,
const Foam::label id,
const Foam::point& p
)
{
points->SetPoint(id, p.x(), p.y(), p.z());
}
// Convert Foam mesh vertices to VTK
inline vtkPoints* vtkPV3FoamVTKPoints(const Foam::pointField& points)
{
vtkPoints *vtkpoints = vtkPoints::New();
vtkpoints->SetNumberOfPoints(points.size());
forAll(points, i)
{
const Foam::point& p = points[i];
vtkpoints->SetPoint(i, p.x(), p.y(), p.z());
}
return vtkpoints;
}
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //