- simpler to write for sampled cutting planes etc. For example, slice { type cuttingPlane; point (0 0 0); normal (0 0 1); interpolate true; } instead of slice { type cuttingPlane; planeType pointAndNormal; pointAndNormalDict { point (0 0 0); normal (0 0 1); } interpolate true; } STYLE: add noexcept to some plane methods
309 lines
9.8 KiB
C++
309 lines
9.8 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
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| \\ / O peration | Version: v2206 |
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| \\ / A nd | Website: www.openfoam.com |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object sampleDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Set output format : choice of
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// xmgr
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// gnuplot
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// raw
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// vtk
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// ensight
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// csv
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setFormat raw;
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// Surface output format. Choice of
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// none : suppress output
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// ensight : Ensight Gold format, one field per case file
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// foamFile : separate points, faces and values file
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// dx : DX scalar or vector format
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// vtk : VTK ascii format
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// raw : x y z value format for use with e.g. gnuplot 'splot'.
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//
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// Note:
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// other formats such as obj, stl, etc can also be written (by proxy)
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// but without any values!
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surfaceFormat vtk;
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// optionally define extra controls for the output formats
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formatOptions
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{
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ensight
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{
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format ascii;
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}
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}
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// interpolationScheme. choice of
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// cell : use cell-centre value only; constant over cells
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// (default)
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// cellPoint : use cell-centre and vertex values
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// cellPointFace : use cell-centre, vertex and face values.
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// pointMVC : use point values only (Mean Value Coordinates)
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// cellPatchConstrained : like 'cell' but uses cell-centre except on
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// boundary faces where it uses the boundary value.
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// For use with e.g. patchCloudSet.
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// 1] vertex values determined from neighbouring cell-centre values
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// 2] face values determined using the current face interpolation scheme
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// for the field (linear, gamma, etc.)
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interpolationScheme cellPoint;
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// Fields to sample.
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fields
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(
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p
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U
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);
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// Set sampling definition: choice of
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// uniform evenly distributed points on line
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// face one point per face intersection
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// midPoint one point per cell, inbetween two face intersections
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// midPointAndFace combination of face and midPoint
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//
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// polyLine specified points, not nessecary on line, uses
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// tracking
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// cloud specified points, uses findCell
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// triSurfaceMeshPointSet points of triSurface
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//
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// axis: how to write point coordinate. Choice of
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// - x/y/z: x/y/z coordinate only
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// - xyz: three columns
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// (probably does not make sense for anything but raw)
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// - distance: distance from start of sampling line (if uses line) or
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// distance from first specified sampling point
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//
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// type specific:
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// uniform, face, midPoint, midPointAndFace : start and end coordinate
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// uniform: extra number of sampling points
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// polyLine, cloud: list of coordinates
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// patchCloud: list of coordinates and set of patches to look for nearest
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// patchSeed: random sampling on set of patches. Points slightly off
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// face centre.
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sets
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(
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lineX1
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{
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type uniform;
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axis distance;
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//- cavity. Slightly perturbed so not to align with face or edge.
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start (0.0201 0.05101 0.00501);
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end (0.0601 0.05101 0.00501);
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nPoints 10;
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}
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lineX2
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{
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type face;
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axis x;
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//- cavity
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start (0.0001 0.0525 0.00501);
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end (0.0999 0.0525 0.00501);
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}
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somePoints
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{
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type cloud;
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axis xyz;
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points ((0.049 0.049 0.00501)(0.051 0.049 0.00501));
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}
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somePatchPoints
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{
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// Sample nearest points on selected patches. Looks only up to
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// maxDistance away. Any sampling point not found will get value
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// pTraits<Type>::max (usually VGREAT)
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// Use with interpolations:
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// - cell (cell value)
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// - cellPatchConstrained (boundary value)
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// - cellPoint (interpolated boundary value)
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type patchCloud;
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axis xyz;
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points ((0.049 0.099 0.005)(0.051 0.054 0.005));
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maxDistance 0.1; // maximum distance to search
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patches (".*Wall.*");
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}
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patchSeed
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{
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type patchSeed;
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axis xyz;
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patches (".*Wall.*");
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// Number of points to seed. Divided amongst all processors according
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// to fraction of patches they hold.
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maxPoints 100;
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}
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);
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// Surface sampling definition
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surfaces
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{
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constantPlane
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{
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type plane; // always triangulated
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basePoint (0.0501 0.0501 0.005);
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normalVector (0.1 0.1 1);
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//- Optional: restrict to a particular zone
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// zone zone1;
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//- Optional: do not triangulate (only for surfaceFormats that support
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// polygons)
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//triangulate false;
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}
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interpolatedPlane
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{
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type plane; // always triangulated
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basePoint (0 0 0);
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normalVector (0.1 0.1 1);
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interpolate true;
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// Make plane relative to the coordinateSystem (Cartesian)
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coordinateSystem
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{
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origin (0.0501 0.0501 0.005);
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rotation none;
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}
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}
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walls_constant
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{
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type patch;
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patches ( ".*Wall.*" );
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// Optional: whether to leave as faces (=default) or triangulate
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// triangulate false;
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}
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walls_interpolated
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{
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type patch;
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patches ( ".*Wall.*" );
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interpolate true;
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// Optional: whether to leave as faces (=default) or triangulate
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// triangulate false;
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}
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nearWalls_interpolated
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{
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// Sample cell values off patch. Does not need to be the near-wall
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// cell, can be arbitrarily far away.
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type patchInternalField;
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patches ( ".*Wall.*" );
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interpolate true;
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// Optional: specify how to obtain sampling points from the patch
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// face centres (default is 'normal')
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//
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// //- Specify distance to offset in normal direction
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offsetMode normal;
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distance 0.1;
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//
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// //- Specify single uniform offset
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// offsetMode uniform;
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// offset (0 0 0.0001);
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//
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// //- Specify offset per patch face
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// offsetMode nonuniform;
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// offsets ((0 0 0.0001) (0 0 0.0002));
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// Optional: whether to leave as faces (=default) or triangulate
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// triangulate false;
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}
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interpolatedIso
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{
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// Iso surface for interpolated values only
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type isoSurface; // always triangulated
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isoField rho;
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isoValue 0.5;
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interpolate true;
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//zone ABC; // Optional: zone only
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//exposedPatchName fixedWalls; // Optional: zone only
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// regularise false; // Optional: do not simplify
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// mergeTol 1e-10; // Optional: fraction of mesh bounding box
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// to merge points (default=1e-6)
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}
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constantIso
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{
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// Iso surface for constant values.
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// Triangles guaranteed not to cross cells.
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type isoSurfaceCell; // always triangulated
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isoField rho;
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isoValue 0.5;
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interpolate false;
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regularise false; // do not simplify
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// mergeTol 1e-10; // Optional: fraction of mesh bounding box
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// to merge points (default=1e-6)
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}
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triangleCut
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{
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// Cutting plane : using iso surface
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type cuttingPlane;
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point (0.4 0 0.4);
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normal (1 0.2 0.2);
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interpolate true;
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//zone ABC; // Optional: zone only
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//exposedPatchName fixedWalls; // Optional: zone only
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// regularise false; // Optional: do not simplify
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// mergeTol 1e-10; // Optional: fraction of mesh bounding box
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// to merge points (default=1e-6)
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}
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distance
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{
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// Isosurface from signed/unsigned distance to surface
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type distanceSurface;
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signed true;
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// Definition of surface
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surfaceType triSurfaceMesh;
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surfaceName integrationPlane.stl;
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// Distance to surface
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distance 0.0;
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//cell false;// optional: use isoSurface instead
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// of isoSurfaceCell
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interpolate false;
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regularise false; // Optional: do not simplify
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// mergeTol 1e-10; // Optional: fraction of mesh bounding box
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// to merge points (default=1e-6)
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}
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triSurfaceSampling
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{
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// Sampling on triSurface
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type sampledTriSurfaceMesh;
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surface integrationPlane.stl;
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source boundaryFaces; // What to sample: cells (nearest cell)
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// insideCells (only triangles inside cell)
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// boundaryFaces (nearest boundary face)
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interpolate true;
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}
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}
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// *********************************************************************** //
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