openfoam/src/OpenFOAM/matrices/lduMatrix/solvers/GAMG/interfaceFields/cyclicGAMGInterfaceField/cyclicGAMGInterfaceField.H
mattijs fd665b4a3c ENH: overset: Initial release of overset capability.
Adds overset discretisation to selected physics:
- diffusion : overLaplacianDyMFoam
- incompressible steady : overSimpleFoam
- incompressible transient : overPimpleDyMFoam
- compressible transient: overRhoPimpleDyMFoam
- two-phase VOF: overInterDyMFoam

The overset method chosen is a parallel, fully implicit implementation
whereby the interpolation (from donor to acceptor) is inserted as an
adapted discretisation on the donor cells, such that the resulting matrix
can be solved using the standard linear solvers.

Above solvers come with a set of tutorials, showing how to create and set-up
simple simulations from scratch.
2017-06-14 09:51:02 +01:00

167 lines
4.6 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2013 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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for more details.
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Class
Foam::cyclicGAMGInterfaceField
Description
GAMG agglomerated cyclic interface field.
SourceFiles
cyclicGAMGInterfaceField.C
\*---------------------------------------------------------------------------*/
#ifndef cyclicGAMGInterfaceField_H
#define cyclicGAMGInterfaceField_H
#include "GAMGInterfaceField.H"
#include "cyclicGAMGInterface.H"
#include "cyclicLduInterfaceField.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class cyclicGAMGInterfaceField Declaration
\*---------------------------------------------------------------------------*/
class cyclicGAMGInterfaceField
:
public GAMGInterfaceField,
virtual public cyclicLduInterfaceField
{
// Private data
//- Local reference cast into the cyclic interface
const cyclicGAMGInterface& cyclicInterface_;
//- Is the transform required
bool doTransform_;
//- Rank of component for transformation
int rank_;
// Private Member Functions
//- Disallow default bitwise copy construct
cyclicGAMGInterfaceField(const cyclicGAMGInterfaceField&);
//- Disallow default bitwise assignment
void operator=(const cyclicGAMGInterfaceField&);
public:
//- Runtime type information
TypeName("cyclic");
// Constructors
//- Construct from GAMG interface and fine level interface field
cyclicGAMGInterfaceField
(
const GAMGInterface& GAMGCp,
const lduInterfaceField& fineInterfaceField
);
//- Construct from GAMG interface and fine level interface field
cyclicGAMGInterfaceField
(
const GAMGInterface& GAMGCp,
const bool doTransform,
const int rank
);
//- Destructor
virtual ~cyclicGAMGInterfaceField();
// Member Functions
// Access
//- Return size
label size() const
{
return cyclicInterface_.size();
}
//- Cyclic interface functions
//- Does the interface field perform the transfromation
virtual bool doTransform() const
{
return doTransform_;
}
//- Return face transformation tensor
virtual const tensorField& forwardT() const
{
return cyclicInterface_.forwardT();
}
//- Return neighbour-cell transformation tensor
virtual const tensorField& reverseT() const
{
return cyclicInterface_.reverseT();
}
//- Return rank of component for transform
virtual int rank() const
{
return rank_;
}
// Interface matrix update
//- Update result field based on interface functionality
virtual void updateInterfaceMatrix
(
scalarField& result,
const bool add,
const scalarField& psiInternal,
const scalarField& coeffs,
const direction cmpt,
const Pstream::commsTypes commsType
) const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //