This is a partial fix for #2103. If there are no points
extruded for a stand-alone mesh (so not adding to mesh)
it should still include the original patch points. Not
doing so would generate illegal faces (also copiedPatchPoints
would not get set).
- can now drop older Test-decomposePar for exploration purposes
and simply use -dry-run with the -domains and -method options.
- write VTK file instead of volScalarField in combination
with -dry-run and -cellDist.
Avoids adding any OpenFOAM fields and is usually faster to load.
Also easier to rename than a volScalarField would be when exploring
multiple decompositions.
* removed internal upper limit on word/string length for parsed input.
- Although it has not caused many problems, no reason to retain
these limits.
- simplify some of the internal logic for reading string-like items.
- localize parsers for better separation from the header
- expose new function seekCommentEnd_Cstyle(), as useful
handler of C-style comments
* exclude imbalanced closing ')' from word/variable
- previously included this into the word/variable, but makes more
sense to leave on the parser for the following token.
Prevents content like 'vector (10 20 $zmax);' from being parsed
as '$zmax)' instead of as '$zmax' followed by a ')'.
No conceivable reason that the former would actually be desirable,
but can still be obtained with brace notation: Eg, '${zmax)}'
* consistent handling of ${{ ... }} expressions
- within a dictionary content, the following construct was
incorrectly processed:
value ${{2*sqrt(0.5)}};
Complains about no dictionary/env variable "{2*sqrt(0.5)}"
Now trap expressions directly and assign their own token type
while reading. Later expansion can then be properly passed to
the exprDriver (evalEntry) instead of incorrectly trying
variable expansion.
Does not alter the use of expressions embedded within other
expansions. Eg, "file${{10*2}}"
* improve #eval { ... } brace slurping
- the initial implementation of this was rudimentary and simply
grabbed everything until the next '}'. Now continue to grab
content until braces are properly balanced
Eg, the content: value #eval{${radius}*2};
would have previously terminated prematurely with "${radius" for
the expression!
NOTE:
both the ${{ expr }} parsed input and the #eval { ... } input
discard C/C++ comments during reading to reduce intermediate
overhead for content that will be discarded before evaluation
anyhow.
* tighten recognition of verbatim strings and expressions.
- parser was previously sloppy and would have accepted content such
as "# { ..." (for example) as an verbatim string introducer.
Now only accept parse if there are no intermediate characters
discarded.
- minor simplification of #if/#endif handling
ENH: improve input robustness with negative-prefixed expansions (#2095)
- especially in blockMeshDict it is useful to negate an value directly.
Eg,
```
xmax 100;
xmin -$xmax;
```
However, this fails since the dictionary expansion is a two-step
process of tokenization followed by expansion. After the expansion
the given input would now be the following:
```
xmax 100;
xmin - 100;
```
and retrieving a scalar value for 'xmin' fails.
Counteract this by being more generous on tokenized input when
attempting to retrieve a label or scalar value.
If a '-' is found where a number is expected, use it to negate the
subsequent value.
The previous solution was to invoke an 'eval':
```
xmax 100;
xmin #eval{-$xmax};
```
which adds additional clutter.
- intended for the following type of use:
auto oldHandler = fileHandler(fileOperation::NewUncollated());
... do something that only works with uncollated
// Restore previous (if any)
if (oldHandler)
{
fileHandler(std::move(oldHandler));
}
ENH: make fileOperation distributed(bool) mutable
- use is "static-like" and akin to Pstream::parRun(bool),
thus allow toggling of the switch without a const_cast
- return internalEdges() and boundaryEdges() sub lists directly
- calculate and return boundaryFaces() to identify faces attached to
boundary edges.
- minor code cleanup, and add PrimitivePatchBase class for
non-templated code.
STYLE: mark unused parameter in globalMeshData mergePoints
- this constructor was added for similarity with std::vector,
but continues to cause various annoyances.
The main problem is that the templated parameter tends to grab
anything that is not a perfect match for other constructors.
Typically seen with two integers (in 64-bit mode), but various other
cases as well.
If required, the ListOps::create() function provides a lengthier
alternative but one that can also incorporate transformations.
Eg,
pointField pts = ....;
List<scalar> mags
(
List<scalar>::create
(
pts.begin(),
pts.end(),
[](const vector& v){ return magSqr(v); }
);
- additional rcEdge(), rcEdges() methods for reverse order walk
- accept generic edge() method as alternative to faceEdge() for
single edge retrieval.
- edge() method with points -> returns the vector
- reduce the number of operations in edgeDirection methods
DEFEATURE: remove longestEdge global function
- deprecated and replaced by face::longestEdge() method (2017-04)
Historically the "geometry" for static meshes was placed under
directly in the EnSight case directory.
Eg,
ensight/ensight.case
ensight/geometry
ensight/data/000001
ensight/data/000002 ...
This generally works ok, but relocating it to a constant data directory
Eg
ensight/ensight.case
ensight/data/constant/geometry
ensight/data/000001
ensight/data/000002 ...
Improves handling and avoids potential collisions when adding in
additional mesh regions
- reduces code, simplifies creation of new, specialized polyData
writers.
- new templated vtk::GenericPatchWriter, which adds support for
writing both uindirectPrimitivePatch + indirectPrimitivePatch types.
- handle geometric fields separately from regular fields with
* vtk:GenericPatchGeoFieldsWriter
* vtk:indirectPatchGeoFieldsWriter
* vtk:uindirectPatchGeoFieldsWriter
- can be used for block-like meshes that are not aligned with the global
coordinate directions. Alternatively, for general testing purposes.
Example,
method simple;
coeffs
{
n ( 2 2 2 );
transform
{
origin (-0.15 0.15 0);
e1 (1 1 0);
e3 (0 0 1);
}
}
Step 1.
include "addAllRegionOptions.H"
Adds the -allRegions, -regions and -region options to argList.
Step 2.
include "getAllRegionOptions.H"
Processes the options with -allRegions selecting everything
from the regionProperties.
OR use -regions to specify multiple regions (from
regionProperties), and can also contain regular expressions
OR use the -region option
Specifying a single -regions NAME (not a regular expresssion)
is the same as -region NAME and doesn't use regionProperties
Creates a `wordList regionNames`
Step 3.
Do something with the region names.
Either directly, or quite commonly with the following
include "createNamedMeshes.H"
Creates a `PtrList<fvMesh> meshes`
STYLE: add description to some central include files