- helps reduce clutter in the topoSetDict files.
Caveats when using this.
The older specification styles using "name" will conflict with the
set name. Eg,
{
name f0
type faceSet;
action add;
source patchToFace;
sourceInfo
{
name inlet;
}
}
would flattened to the following
{
name f0
type faceSet;
action add;
source patchToFace;
name inlet;
}
which overwrites the "name" used for the faceSet.
The solution is to use the updated syntax:
{
name f0
type faceSet;
action add;
source patchToFace;
patch inlet;
}
- improve doxygen entries for searchable surfaces.
- support selection of searchable surfaces with shorter names.
Eg,
type box | cylinder | ...;
vs type searchableBox | searchableCylinder | ...;
Within decomposeParDict, it is now possible to specify a different
decomposition method, methods coefficients or number of subdomains
for each region individually.
The top-level numberOfSubdomains remains mandatory, since this
specifies the number of domains for the entire simulation.
The individual regions may use the same number or fewer domains.
Any optional method coefficients can be specified in a general
"coeffs" entry or a method-specific one, eg "metisCoeffs".
For multiLevel, only the method-specific "multiLevelCoeffs" dictionary
is used, and is also mandatory.
----
ENH: shortcut specification for multiLevel.
In addition to the longer dictionary form, it is also possible to
use a shorter notation for multiLevel decomposition when the same
decomposition method applies to each level.
Basic directional refinement:
- only for coordinate aligned meshes
- only for refinementRegions
See the mesh/snappyHexMesh/aerofoilNACA0012_directionalRefinement
tutorial.
- although this has been supported for many years, the tutorials
continued to use "convertToMeters" entry, which is specific to blockMesh.
The "scale" is more consistent with other dictionaries.
ENH:
- ignore "scale 0;" (treat as no scaling) for blockMeshDict,
consistent with use elsewhere.
- Use on/off vs longer compressed/uncompressed.
For consistency, replaced yes/no with on/off.
- Avoid the combination of binary/compressed,
which is disallowed and provokes a warning anyhow
RunFunctions: Added "isTest()" argument parsing function
tutorials: Updated Allrun scripts to propagate the "-test" option
tutorials: Removed the lower Alltest scripts and updated the Allrun to
use the "isTest()" function to handle test-specific operation
Refinement:
-----------
// Optionally avoid patch merging - keeps hexahedral cells
// (to be used with automatic refinement/unrefinement)
//mergePatchFaces off;
// Optional multiple locationsInMesh with corresponding optional cellZone
// (automatically generates faceZones inbetween)
locationsInMesh
(
((-0.09 -0.039 -0.049) bottomAir) // cellZone bottomAir
((-0.09 0.009 -0.049) topAir) // cellZone topAir
);
// Optional faceType and patchType specification for these faceZones
faceZoneControls
{
bottomAir_to_topAir
{
faceType baffle;
}
}
/ Optional checking of 'bleeding' of mesh through a specifying a locations
// outside the mesh
locationsOutsideMesh ((0 0 0)(12.3 101.17 3.98));
// Improved refinement: refine all cells with all (or all but one) sides refined
// Improved refinement: refine all cells with opposing faces with different
// refinement level. These cells can happen on multiply curved surfaces.
// Default on, can be switched off with
//interfaceRefine false;
Snapping
--------
// Optional smoothing of points at refinement interfaces. This will reduce
// the non-orthogonality at refinement interfaces.
//nSmoothInternal $nSmoothPatch;
Layering
--------
// Layers can be added to patches or to any side of a faceZone.
// (Any faceZone internally gets represented as two patches)
// The angle to merge patch faces can be set independently of the
// featureAngle. This is especially useful for large feature angles
// Default is the same as the featureAngle.
//mergePatchFacesAngle 45;
// Optional mesh shrinking type 'displacementMotionSolver'. It uses any
// displacementMotionSolver, e.g. displacementSBRStress
// (default is the medial-axis algorithm, 'displacementMedialAxis')
//meshShrinker displacementMotionSolver;