- the earlier implementation of externally controlled lumped point
motion (see merge request !120 and OpenFOAM-v1706 release notes) was
conceived for the motion of simple structures such as buildings or
simple beams. The motion controller was simply defined in terms of
an orientation axis and divisions along that axis.
To include complex structures, multiple motion controllers are
defined in terms of support points and connectivity.
The points can have additional node Ids associated with them, which
makes it easier to map to/from FEA models.
OLD system/lumpedPointMovement specification
--------------------------------------------
//- Reference axis for the locations
axis (0 0 1);
//- Locations of the lumped points
locations (0 0.05 .. 0.5);
NEW system/lumpedPointMovement specification
--------------------------------------------
// Locations of the lumped points
points
(
(0 0 0.00)
(0 0 0.05)
...
(0 0 0.50)
);
//- Connectivity for motion controllers
controllers
{
vertical
{
pointLabels (0 1 2 3 4 5 6 7 8 9 10);
}
}
And the controller(s) must be associated with the given
pointDisplacement patch. Eg,
somePatch
{
type lumpedPointDisplacement;
value uniform (0 0 0);
controllers ( vertical ); // <-- NEW
}
TUT: adjust building motion tutorial
- use new controllor definitions
- replace building response file with executable
- add updateControl in dynamicMeshDict for slowly moving structure
- With argList::noFunctionObjects() we use the logic added in
4b93333292 (issue #352)
By removing the '-noFunctionObjects' option, we automatically
suppress the creation of function-objects via Time (with argList
as a parameter).
There is generally no need in these cases for an additional
runTime.functionObjects().off() statement
Use the argList::noFunctionObjects() for more direct configuration
and reduce unnecessary clutter in the -help information.
In previous versions, the -noFunctionObjects would have been redundant
anyhow, so we can also just ignore it now instead.
General:
* -roots, -hostRoots, -fileHandler
Specific:
* -to <coordinateSystem> -from <coordinateSystem>
- Display -help-compat when compatibility or ignored options are available
STYLE: capitalization of options text
- use succincter method names that more closely resemble dictionary
and HashTable method names. This improves method name consistency
between classes and also requires less typing effort:
args.found(optName) vs. args.optionFound(optName)
args.readIfPresent(..) vs. args.optionReadIfPresent(..)
...
args.opt<scalar>(optName) vs. args.optionRead<scalar>(optName)
args.read<scalar>(index) vs. args.argRead<scalar>(index)
- the older method names forms have been retained for code compatibility,
but are now deprecated
- This provides a mechanism for moving mesh patches based on external
input (eg, from an external structures solver). The patch points are
influenced by the position and rotation of the lumped points.
BC: lumpedPointDisplacementPointPatchVectorField
Controlling mechanisms:
- externalCoupler
for coordinating the master/slave
- lumpedPointMovement
manages the patch-points motion, but also for extracting forces/moments
- lumpedPointState
represents the positions/rotations of the controlling points
Utils:
- lumpedPointZones
diagnostic for visualizing the correspondence between controlling
points and patch faces
- lumpedPointMovement
Test that the patch motion is as desired without invoking moveMesh.
With the -slave option, return items from a precalculated table
for the lumpedPointDisplacementPointPatchVectorField BC.