Commit Graph

8 Commits

Author SHA1 Message Date
Mark Olesen
12c91b9472 STYLE: check autoPtr as plain bool instead of valid()
- cleaner code, more similarity with unique_ptr

  Now
      if (ptr)
      if (!ptr)

  instead
      if (ptr.valid())
      if (!ptr.valid())
2020-07-16 11:39:24 +02:00
Mark Olesen
b0136d835e ENH: lumped point motion using local linear basic functions (#1341)
- the earlier implementation of externally controlled lumped point
  motion (see merge request !120 and OpenFOAM-v1706 release notes) was
  conceived for the motion of simple structures such as buildings or
  simple beams. The motion controller was simply defined in terms of
  an orientation axis and divisions along that axis.

  To include complex structures, multiple motion controllers are
  defined in terms of support points and connectivity.

  The points can have additional node Ids associated with them, which
  makes it easier to map to/from FEA models.

  OLD system/lumpedPointMovement specification
  --------------------------------------------

      //- Reference axis for the locations
      axis            (0 0 1);

      //- Locations of the lumped points
      locations       (0 0.05 .. 0.5);

  NEW system/lumpedPointMovement specification
  --------------------------------------------

      // Locations of the lumped points
      points
      (
          (0  0  0.00)
          (0  0  0.05)
          ...
          (0  0  0.50)
      );

      //- Connectivity for motion controllers
      controllers
      {
          vertical
          {
              pointLabels (0 1 2 3 4 5 6 7 8 9 10);
          }
      }

  And the controller(s) must be associated with the given
  pointDisplacement patch. Eg,

     somePatch
     {
         type            lumpedPointDisplacement;
         value           uniform (0 0 0);
         controllers     ( vertical );   // <-- NEW
     }

TUT: adjust building motion tutorial

- use new controllor definitions
- replace building response file with executable
- add updateControl in dynamicMeshDict for slowly moving structure
2020-06-17 15:16:27 +02:00
OpenFOAM bot
e9219558d7 GIT: Header file updates 2019-10-31 14:48:44 +00:00
Mark Olesen
68ec561df8 STYLE: add usage notes to more utilities and solvers 2018-12-11 15:25:27 +01:00
Mark Olesen
e0f83938ee ENH: ignore -noFunctionObjects option when disabled
- With argList::noFunctionObjects() we use the logic added in
  4b93333292 (issue #352)

  By removing the '-noFunctionObjects' option, we automatically
  suppress the creation of function-objects via Time (with argList
  as a parameter).
  There is generally no need in these cases for an additional

      runTime.functionObjects().off()  statement

  Use the argList::noFunctionObjects() for more direct configuration
  and reduce unnecessary clutter in the -help information.

  In previous versions, the -noFunctionObjects would have been redundant
  anyhow, so we can also just ignore it now instead.
2018-08-08 09:44:28 +02:00
Mark Olesen
cb919a6c41 ENH: tag some options as 'advanced' (only shown with -help-full)
General:
    * -roots, -hostRoots, -fileHandler

Specific:
    * -to <coordinateSystem> -from <coordinateSystem>

- Display -help-compat when compatibility or ignored options are available

STYLE: capitalization of options text
2018-07-31 11:54:15 +02:00
Mark Olesen
345a2a42f1 ENH: simplify method names for reading argList options and arguments
- use succincter method names that more closely resemble dictionary
  and HashTable method names. This improves method name consistency
  between classes and also requires less typing effort:

    args.found(optName)        vs.  args.optionFound(optName)
    args.readIfPresent(..)     vs.  args.optionReadIfPresent(..)
    ...
    args.opt<scalar>(optName)  vs.  args.optionRead<scalar>(optName)
    args.read<scalar>(index)   vs.  args.argRead<scalar>(index)

- the older method names forms have been retained for code compatibility,
  but are now deprecated
2018-01-08 15:35:18 +01:00
Mark Olesen
c0b38033ea ENH: integration of lumpedPointMotion
- This provides a mechanism for moving mesh patches based on external
  input (eg, from an external structures solver). The patch points are
  influenced by the position and rotation of the lumped points.

  BC:  lumpedPointDisplacementPointPatchVectorField

  Controlling mechanisms:
  - externalCoupler
    for coordinating the master/slave

  - lumpedPointMovement
    manages the patch-points motion, but also for extracting forces/moments

  - lumpedPointState
    represents the positions/rotations of the controlling points

  Utils:
  - lumpedPointZones
    diagnostic for visualizing the correspondence between controlling
    points and patch faces

  - lumpedPointMovement
    Test that the patch motion is as desired without invoking moveMesh.
    With the -slave option, return items from a precalculated table
    for the lumpedPointDisplacementPointPatchVectorField BC.
2017-06-23 14:43:09 +01:00