openfoam/applications/test/gravityMeshObject/Test-gravityMeshObject.C
Mark Olesen 1b212789e5 ENH: add MeshObject Release() static method
- Delete() will perform a 'checkOut()' which does the following:
  * remove the object from the registry
  * delete the pointer (if owned by the registry)

- Release() does the following:
  * transfer ownership of the pointer (if owned by the registry)

- Store() does the following:
  * transfer ownership of the pointer to the registry

ENH: use UPtrList of sorted objects for MeshObject updates

- few allocations and lower overhead than using a HashTable,
  ensures the same walk order over the objects (in parallel)

STYLE: adjust meshObject debug statements
2024-04-16 10:18:08 +02:00

159 lines
4.6 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2023-2024 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Description
Test loading of different gravity items
\*---------------------------------------------------------------------------*/
#include "MeshObject.H"
#include "gravityMeshObject.H"
#include "IOobjectList.H"
#include "IOstreams.H"
#include "argList.H"
#include "Time.H"
using namespace Foam;
void printInfo(const meshObjects::gravity& g)
{
Pout<< "name:" << g.uniformDimensionedVectorField::name()
<< " type:" << g.type()
<< " value:" << g.value() << nl;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Main program:
int main(int argc, char *argv[])
{
argList::addBoolOption("checkout", "Test checkout with release");
argList::addBoolOption("release", "Test release instead of delete");
#include "setRootCase.H"
#include "createTime.H"
IOobjectList objects(runTime, runTime.constant());
Info<< "Found: " << objects << nl << endl;
for (const IOobject& io : objects.csorted<uniformDimensionedVectorField>())
{
if (io.name() == meshObjects::gravity::typeName)
{
const auto& g = meshObjects::gravity::New(runTime);
printInfo(g);
}
else
{
const auto& g = meshObjects::gravity::New(io.name(), runTime);
printInfo(g);
}
Pout<< "registered:"
<< flatOutput(runTime.sortedToc()) << nl << endl;
}
std::unique_ptr<meshObjects::gravity> release1;
std::unique_ptr<meshObjects::gravity> release2;
if (args.found("release"))
{
// Ugly!
typedef
MeshObject<Time, TopologicalMeshObject, meshObjects::gravity>
parent_type;
release1 = meshObjects::gravity::Release("g", runTime);
release2 = meshObjects::gravity::Release("#none#", runTime);
Info<< "release: " << Switch::name(bool(release1))
<< ", " << Switch::name(bool(release2)) << nl;
Info<< "after Release: "
<< flatOutput(runTime.sortedToc()) << endl;
// Do checkout by hand (ugly)
if (args.found("checkout"))
{
if (release1)
{
release1->parent_type::checkOut();
}
if (release2)
{
release2->parent_type::checkOut();
}
Info<< "after checkout: "
<< flatOutput(runTime.sortedToc()) << endl;
}
}
else if (args.found("checkout"))
{
// Do checkout as part of release
release1 = meshObjects::gravity::Release("g", runTime, true);
release2 = meshObjects::gravity::Release("#none#", runTime, true);
Info<< "release: " << Switch::name(bool(release1))
<< ", " << Switch::name(bool(release2)) << nl;
Info<< "after Release/Checkout(true) : "
<< flatOutput(runTime.sortedToc()) << endl;
}
else
{
meshObjects::gravity::Delete("g", runTime);
meshObjects::gravity::Delete("#none#", runTime);
Info<< "after Delete: "
<< flatOutput(runTime.sortedToc()) << endl;
}
if (meshObjects::gravity::Store(std::move(release1)))
{
Info<< "Store pointer" << endl;
}
if (release2)
{
release2.reset();
Info<< "Clear pointer" << endl;
}
Info<< "Before exit: "
<< flatOutput(runTime.sortedToc()) << endl;
Info<< "\nEnd\n" << endl;
return 0;
}
// ************************************************************************* //